Round 4 · simulation 89 · cycle-001.e3-bra-greedy-marginal

Round 2030

Round 4 of 20 in simulation 89 of Brazil, greedy, 20 years: 5 actions, and the index +0.096 to 11.97.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2030 (the end of 2029) and as it left it.

Capability index
11.97 (+0.096)
In: 11.87
Rank by index
29
In: 30
Domains at Tier 1
0
In: 0
Credits carried
48
In: 37
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.959.15+0.1946
Strategic Infrastructure13.8013.800.0003
National Security9.429.42+0.0015
Human Capital12.9013.58+0.6714 → 3
Information & Influence12.2112.210.0005
Governance & Integrity12.1112.110.0009
Financial Strength13.1313.130.0009
Production & Innovation12.1412.140.0006
Trade & Investment12.1812.180.0007

Decision, shocks and propagation

What happened in 2030: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 386, plus 37 carried in. Maintenance 279. Spent 97 on actions (build 58, buy 39). 48 carried over.

  • BuildDigital & AI Competence19 credits for 1.60 levelshighest_marginal_returnahead of Technical & Vocational Skills by 1 per cent
  • BuildTechnical & Vocational Skills19 credits for 1.64 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 3 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.74 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 4 per cent
  • BuyResearch Talent & Knowledge Creation19 credits for 1.03 levelshighest_marginal_returnahead of Artificial Intelligence by 1 per cent
  • BuyArtificial Intelligence19 credits for 1.94 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 1 per cent

Tiers. Human Capital Tier 4 to 3.

The groups that moved most in 2030, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Artificial Intelligence+1.94+1.940.000.000.00
Lifelong Learning & Reskilling+1.50+1.500.000.000.00
Technical & Vocational Skills+1.40+1.400.000.000.00
Digital & AI Competence+1.38+1.380.000.000.00
Research Talent & Knowledge Creation+1.03+1.030.000.000.00
Foundational Education+0.73+0.730.000.000.00