Round 3 · simulation 80 · cycle-001.e3-ken-greedy-marginal-10y

Round 2029

Round 3 of 10 in simulation 80 of Kenya, greedy, 10 years: 5 actions, and the index +0.045 to 7.31.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
7.31 (+0.044)
In: 7.27
Rank by index
77
In: 77
Domains at Tier 1
0
In: 0
Credits carried
1
In: 2
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.283.55+0.26810
Strategic Infrastructure7.887.880.0007
National Security4.604.600.0009
Human Capital7.747.79+0.05812
Information & Influence8.408.47+0.0709 → 8
Governance & Integrity8.898.890.00014
Financial Strength8.578.570.00017
Production & Innovation7.757.76+0.00514
Trade & Investment8.308.300.00012

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 143, plus 2 carried in. Maintenance 112. Spent 32 on actions (build 7, buy 22, partner 3). 1 carried over.

  • BuildTechnical & Vocational Skills7 credits for 0.86 levelshighest_marginal_returnahead of Semiconductors & Advanced Computing by 4 per cent
  • BuySemiconductors & Advanced Computing7 credits for 0.77 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
  • BuyConnectivity, Cyber & Trust Technologies7 credits for 0.94 levelshighest_marginal_returnahead of Artificial Intelligence by 1 per cent
  • BuyArtificial Intelligence7 credits for 0.93 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 2 per cent
  • PartnerAlliances & Security Cooperation3 credits for 0.40 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 0 per cent

Tiers. Information & Influence Tier 9 to 8.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.94+0.940.000.000.00
Artificial Intelligence+0.93+0.930.000.000.00
Semiconductors & Advanced Computing+0.77+0.770.000.000.00
Technical & Vocational Skills+0.53+0.530.000.000.00
Alliances & Security Cooperation+0.40+0.400.000.000.00
Robotics & Autonomous Systems+0.040.000.000.00+0.04