Round 29 · simulation 30 · cycle-002.e4-idn

Round 2025

Round 29 of 30 in simulation 30 of Indonesia, scripted, 30 years from 1996: 4 actions, and the index −0.004 to 6.30.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2025 (the end of 2024) and as it left it.

Capability index
6.30 (−0.004)
In: 6.30
Rank by index
93
In: 93
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.822.83+0.00410
Strategic Infrastructure8.028.00−0.0195
National Security5.835.82−0.0118
Human Capital8.358.35−0.0028
Information & Influence6.096.09−0.00511
Governance & Integrity7.277.27−0.00516
Financial Strength7.077.07−0.00219
Production & Innovation5.485.49+0.01019
Trade & Investment5.795.78−0.00515

Decision, shocks and propagation

What happened in 2025: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 110. Maintenance 101. Spent 9 on actions (build 9). 0 carried over. 1 action could not be paid for.

  • BuildConnectivity, Cyber & Trust Technologies2 credits for 0.20 levelsscripted_history
  • BuildTechnology Adoption & Diffusion2 credits for 0.17 levelsscripted_history
  • BuildBusiness Dynamism & Entrepreneurship2 credits for 0.14 levelsscripted_history
  • BuildDigital & AI Competence2 credits for 0.24 levelsscripted_history
The groups that moved most in 2025, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Maritime Power+0.15+0.160.000.00−0.01
Connectivity, Cyber & Trust Technologies+0.07+0.070.000.000.00
Digital & AI Competence+0.06+0.050.000.00+0.02
Resource Infrastructure+0.06+0.090.000.00−0.03
Force Generation & Mobilisation−0.060.000.000.00−0.06
Technology Adoption & Diffusion+0.05+0.060.000.00−0.01