Round 2025
Round 29 of 30 in simulation 30 of Indonesia, scripted, 30 years from 1996: 4 actions, and the index −0.004 to 6.30.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2025 (the end of 2024) and as it left it.
- Capability index
- 6.30 (−0.004)
- In: 6.30
- Rank by index
- 93
- In: 93
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 0
- In: 0
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 2.82 | 2.83 | +0.004 | 10 |
| Strategic Infrastructure | 8.02 | 8.00 | −0.019 | 5 |
| National Security | 5.83 | 5.82 | −0.011 | 8 |
| Human Capital | 8.35 | 8.35 | −0.002 | 8 |
| Information & Influence | 6.09 | 6.09 | −0.005 | 11 |
| Governance & Integrity | 7.27 | 7.27 | −0.005 | 16 |
| Financial Strength | 7.07 | 7.07 | −0.002 | 19 |
| Production & Innovation | 5.48 | 5.49 | +0.010 | 19 |
| Trade & Investment | 5.79 | 5.78 | −0.005 | 15 |
Decision, shocks and propagation
What happened in 2025: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 110. Maintenance 101. Spent 9 on actions (build 9). 0 carried over. 1 action could not be paid for.
- BuildConnectivity, Cyber & Trust Technologies2 credits for 0.20 levelsscripted_history
- BuildTechnology Adoption & Diffusion2 credits for 0.17 levelsscripted_history
- BuildBusiness Dynamism & Entrepreneurship2 credits for 0.14 levelsscripted_history
- BuildDigital & AI Competence2 credits for 0.24 levelsscripted_history
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Maritime Power | +0.15 | +0.16 | 0.00 | 0.00 | −0.01 |
| Connectivity, Cyber & Trust Technologies | +0.07 | +0.07 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.06 | +0.05 | 0.00 | 0.00 | +0.02 |
| Resource Infrastructure | +0.06 | +0.09 | 0.00 | 0.00 | −0.03 |
| Force Generation & Mobilisation | −0.06 | 0.00 | 0.00 | 0.00 | −0.06 |
| Technology Adoption & Diffusion | +0.05 | +0.06 | 0.00 | 0.00 | −0.01 |