Round 5 · simulation 26 · cycle-002.e4-jpn

Round 2001

Round 5 of 30 in simulation 26 of Japan, scripted, 30 years from 1996: 12 actions, and the index +0.109 to 16.91.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2001 (the end of 2000) and as it left it.

Capability index
16.91 (+0.109)
In: 16.80
Rank by index
2
In: 2
Domains at Tier 1
7
In: 7
Credits carried
0
In: 232
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology18.6218.80+0.1762
Strategic Infrastructure17.1317.29+0.1611
National Security11.2511.26+0.0114
Human Capital17.5517.79+0.2411
Information & Influence16.0316.03−0.0011
Governance & Integrity16.7716.78+0.0061
Financial Strength19.4119.44+0.0251
Production & Innovation17.4717.83+0.3601
Trade & Investment16.9816.98−0.0011

Decision, shocks and propagation

What happened in 2001: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,567, plus 232 carried in. Maintenance 968. Spent 831 on actions (build 831). 0 carried over. 3 actions could not be paid for.

  • BuildFinancial Regulation & Integrity75 credits for 0.93 levelsscripted_history
  • BuildFinancial Stability & Crisis Management75 credits for 1.01 levelsscripted_history
  • BuildFinancial System Depth & Access75 credits for 0.86 levelsscripted_history
  • BuildFiscal Capacity & Public Finance75 credits for 0.71 levelsscripted_history
  • BuildGovernment Effectiveness & Public Administration75 credits for 0.88 levelsscripted_history
  • BuildConnectivity, Cyber & Trust Technologies75 credits for 2.22 levelsscripted_history
  • BuildCommunications & Digital Infrastructure75 credits for 1.85 levelsscripted_history
  • BuildDigital & AI Competence75 credits for 3.33 levelsscripted_history
  • BuildTechnology Adoption & Diffusion75 credits for 1.61 levelsscripted_history
  • BuildResearch Talent & Knowledge Creation75 credits for 1.52 levelsscripted_history
  • BuildBusiness Dynamism & Entrepreneurship75 credits for 3.56 levelsscripted_history
  • BuildLabour & Employment1 credits for 0.06 levelsscripted_history
The groups that moved most in 2001, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.63+1.630.000.000.00
Digital & AI Competence+1.52+1.520.000.000.00
Business Dynamism & Entrepreneurship+1.31+1.190.000.00+0.12
Technology Adoption & Diffusion+1.20+1.200.000.000.00
Communications & Digital Infrastructure+0.98+0.990.000.00−0.01
Research Talent & Knowledge Creation+0.63+0.630.000.000.00