Round 2027
Round 1 of 20 in simulation 27 of Brazil, greedy, 20 years: 5 actions, and the index +0.031 to 11.72.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2027 (the end of 2026) and as it left it.
- Capability index
- 11.72 (+0.031)
- In: 11.69
- Rank by index
- 30
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 15
- In: 0
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.95 | 8.95 | 0.000 | 6 |
| Strategic Infrastructure | 13.80 | 13.80 | 0.000 | 3 |
| National Security | 9.42 | 9.42 | 0.000 | 5 |
| Human Capital | 11.88 | 12.16 | +0.276 | 7 → 6 |
| Information & Influence | 11.86 | 11.86 | 0.000 | 5 |
| Governance & Integrity | 12.11 | 12.11 | 0.000 | 9 |
| Financial Strength | 13.13 | 13.13 | 0.000 | 9 |
| Production & Innovation | 11.88 | 11.88 | 0.000 | 8 |
| Trade & Investment | 12.18 | 12.18 | 0.000 | 7 |
Decision, shocks and propagation
What happened in 2027: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 386. Maintenance 275. Spent 97 on actions (build 77, buy 19). 15 carried over.
- BuildDigital & AI Competence19 credits for 1.82 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills19 credits for 1.84 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 1 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.99 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 11 per cent
- BuyResearch Talent & Knowledge Creation19 credits for 1.11 levelshighest_marginal_returnahead of Foundational Education by 2 per cent
- BuildFoundational Education19 credits for 1.24 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 3 per cent
Tiers. Human Capital Tier 7 to 6.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Research Talent & Knowledge Creation | +1.11 | +1.11 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +0.40 | +0.40 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.37 | +0.37 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.36 | +0.36 | 0.00 | 0.00 | 0.00 |
| Foundational Education | +0.25 | +0.25 | 0.00 | 0.00 | 0.00 |