Round 2 · simulation 4 · mcts-m2b.m2b-bra-greedy

Round 2028

Round 2 of 20 in simulation 4 of Brazil, greedy, 20 years: 5 actions, and the index +0.032 to 11.74.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
11.74 (+0.033)
In: 11.71
Rank by index
30
In: 30
Domains at Tier 1
0
In: 0
Credits carried
116
In: 57
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.958.950.0006
Strategic Infrastructure13.8013.800.0003
National Security9.429.420.0005
Human Capital12.0712.36+0.2896 → 5
Information & Influence11.8611.860.0005
Governance & Integrity12.1112.110.0009
Financial Strength13.1313.130.0009
Production & Innovation11.8811.880.0008
Trade & Investment12.1812.180.0007

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 435, plus 57 carried in. Maintenance 310. Spent 65 on actions (build 52, buy 13). 116 carried over.

  • BuildDigital & AI Competence13 credits for 1.23 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
  • BuildTechnical & Vocational Skills13 credits for 1.25 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
  • BuildLifelong Learning & Reskilling13 credits for 1.35 levelshighest_marginal_returnahead of Foundational Education by 12 per cent
  • BuildFoundational Education13 credits for 0.84 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 2 per cent
  • BuyResearch Talent & Knowledge Creation13 credits for 0.72 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent

Tiers. Human Capital Tier 6 to 5.

The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Research Talent & Knowledge Creation+0.72+0.720.000.000.00
Lifelong Learning & Reskilling+0.54+0.540.000.000.00
Technical & Vocational Skills+0.50+0.500.000.000.00
Digital & AI Competence+0.50+0.500.000.000.00
Foundational Education+0.34+0.340.000.000.00