Round 2 · simulation 1 · mcts-m2b.m2b-ken-greedy

Round 2028

Round 2 of 20 in simulation 1 of Kenya, greedy, 20 years: 5 actions, and the index +0.029 to 7.23.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
7.23 (+0.029)
In: 7.20
Rank by index
78
In: 79
Domains at Tier 1
0
In: 0
Credits carried
25
In: 12
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.972.970.00012
Strategic Infrastructure7.887.880.0007
National Security4.604.600.0009
Human Capital7.717.79+0.07612
Information & Influence8.318.41+0.1009
Governance & Integrity8.898.890.00014
Financial Strength8.578.570.00017
Production & Innovation7.577.66+0.08914
Trade & Investment8.308.300.00012

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 161, plus 12 carried in. Maintenance 124. Spent 24 on actions (build 15, buy 10). 25 carried over.

  • BuildTechnical & Vocational Skills5 credits for 0.60 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 12 per cent
  • BuildLifelong Learning & Reskilling5 credits for 0.58 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
  • BuildDigital & AI Competence5 credits for 0.51 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
  • BuyDevelopment Cooperation & Global Assistance5 credits for 0.60 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
  • BuyTechnology Adoption & Diffusion5 credits for 0.62 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 1 per cent
The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+0.62+0.620.000.000.00
Development Cooperation & Global Assistance+0.60+0.600.000.000.00
Technical & Vocational Skills+0.24+0.240.000.000.00
Lifelong Learning & Reskilling+0.23+0.230.000.000.00
Digital & AI Competence+0.20+0.200.000.000.00