Round 3 · simulation 11 · mcts-m2b.m2b-ken-greedy

Round 2029

Round 3 of 20 in simulation 11 of Kenya, greedy, 20 years: 5 actions, and the index +0.016 to 6.82.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
6.82 (+0.016)
In: 6.80
Rank by index
84
In: 84
Domains at Tier 1
0
In: 0
Credits carried
34
In: 22
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.963.02+0.06112
Strategic Infrastructure7.247.22−0.0248
National Security4.444.43−0.0069
Human Capital7.427.53+0.10612
Information & Influence8.168.15−0.0059
Governance & Integrity8.528.52−0.00215
Financial Strength7.797.78−0.01120
Production & Innovation7.127.17+0.04715
Trade & Investment7.577.54−0.02513

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 149, plus 22 carried in. Maintenance 114. Spent 22 on actions (build 13, buy 9). 34 carried over.

  • BuildTechnical & Vocational Skills5 credits for 0.55 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 10 per cent
  • BuildLifelong Learning & Reskilling5 credits for 0.54 levelshighest_marginal_returnahead of Digital & AI Competence by 2 per cent
  • BuildDigital & AI Competence5 credits for 0.47 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 1 per cent
  • BuyConnectivity, Cyber & Trust Technologies5 credits for 0.64 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
  • BuyTechnology Adoption & Diffusion5 credits for 0.56 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.64+0.640.000.000.00
Technology Adoption & Diffusion+0.55+0.560.000.00−0.02
Technical & Vocational Skills+0.35+0.350.000.000.00
Lifelong Learning & Reskilling+0.34+0.340.000.000.00
Digital & AI Competence+0.29+0.300.000.00−0.01
Business Dynamism & Entrepreneurship−0.090.000.000.00−0.09