Round 2027
Round 1 of 10 in simulation 7 of South Korea, greedy, 10 years: 5 actions, and the index +0.055 to 16.06.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2027 (the end of 2026) and as it left it.
- Capability index
- 16.06 (+0.055)
- In: 16.00
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 200
- In: 0
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 16.08 | 0.000 | 2 |
| Strategic Infrastructure | 16.32 | 16.32 | 0.000 | 2 |
| National Security | 14.41 | 14.41 | 0.000 | 3 |
| Human Capital | 16.49 | 16.79 | +0.297 | 1 |
| Information & Influence | 15.49 | 15.70 | +0.203 | 3 → 2 |
| Governance & Integrity | 15.84 | 15.84 | 0.000 | 4 |
| Financial Strength | 16.07 | 16.07 | 0.000 | 5 |
| Production & Innovation | 16.63 | 16.63 | 0.000 | 1 |
| Trade & Investment | 16.68 | 16.68 | 0.000 | 2 |
Decision, shocks and propagation
What happened in 2027: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,014. Maintenance 662. Spent 152 on actions (build 91, buy 30, partner 30). 200 carried over.
- BuildTechnical & Vocational Skills30 credits for 2.65 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 16 per cent
- BuildLifelong Learning & Reskilling30 credits for 2.48 levelshighest_marginal_returnahead of Digital & AI Competence by 5 per cent
- BuildDigital & AI Competence30 credits for 1.82 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 5 per cent
- BuyResearch Talent & Knowledge Creation30 credits for 1.28 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 4 per cent
- PartnerAlliances & Security Cooperation30 credits for 2.43 levelshighest_marginal_returnahead of Advanced Education by 3 per cent
Tiers. Information & Influence Tier 3 to 2.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Research Talent & Knowledge Creation | +1.28 | +1.28 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +1.22 | +1.22 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.53 | +0.53 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +0.50 | +0.50 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.36 | +0.36 | 0.00 | 0.00 | 0.00 |