Round 1999
Round 3 of 30 in simulation 1 of South Korea, tree search, 30 years from 1996: 5 actions, and the index +0.087 to 13.02.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 1999 (the end of 1998) and as it left it.
- Capability index
- 13.02 (+0.087)
- In: 12.93
- Rank by index
- 21
- In: 21
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 289
- In: 188
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 11.65 | 11.66 | +0.009 | 3 |
| Strategic Infrastructure | 13.99 | 13.97 | −0.017 | 3 |
| National Security | 12.32 | 12.32 | −0.005 | 3 |
| Human Capital | 14.67 | 15.03 | +0.357 | 4 → 3 |
| Information & Influence | 11.85 | 12.12 | +0.263 | 5 |
| Governance & Integrity | 12.83 | 12.83 | −0.002 | 7 |
| Financial Strength | 11.49 | 11.48 | −0.010 | 9 |
| Production & Innovation | 13.94 | 13.92 | −0.021 | 4 |
| Trade & Investment | 13.63 | 13.85 | +0.211 | 4 |
Decision, shocks and propagation
What happened in 1999: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 624, plus 188 carried in. Maintenance 430. Spent 93 on actions (build 56, buy 19, partner 19). 289 carried over.
- BuildTechnical & Vocational Skills19 credits for 1.73 levelsmcts_greedyahead of Technical & Vocational Skills by 0 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.81 levelsmcts_greedyahead of Digital & AI Competence by 11 per cent
- BuildDigital & AI Competence19 credits for 1.46 levelsmcts_greedyahead of Investment Attraction & Projection by 12 per cent
- PartnerInvestment Attraction & Projection19 credits for 1.50 levelsmcts_greedyahead of Development Cooperation & Global Assistance by 1 per cent
- BuyDevelopment Cooperation & Global Assistance19 credits for 1.60 levelsmcts_greedyahead of Fiscal Capacity & Public Finance by 0 per cent
Tiers. Human Capital Tier 4 to 3.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Development Cooperation & Global Assistance | +1.57 | +1.60 | 0.00 | 0.00 | −0.03 |
| Investment Attraction & Projection | +1.56 | +1.57 | 0.00 | 0.00 | −0.01 |
| Lifelong Learning & Reskilling | +1.17 | +1.17 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +1.11 | +1.11 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.93 | +0.93 | 0.00 | 0.00 | 0.00 |
| Sensing, Timing & Navigation | +0.14 | 0.00 | 0.00 | 0.00 | +0.14 |