Round 2033
Round 7 of 20 in simulation 89 of Brazil, greedy, 20 years: 5 actions, Hybrid coercion, and the index −0.120 to 12.10.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2033 (the end of 2032) and as it left it.
- Capability index
- 12.10 (−0.120)
- In: 12.22
- Rank by index
- 28
- In: 27
- Domains at Tier 1
- 1
- In: 1
- Credits carried
- 68
- In: 56
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 9.53 | 9.30 | −0.223 | 6 |
| Strategic Infrastructure | 13.80 | 13.37 | −0.432 | 3 |
| National Security | 9.42 | 8.92 | −0.506 | 5 |
| Human Capital | 14.69 | 15.16 | +0.469 | 1 |
| Information & Influence | 12.50 | 12.12 | −0.384 | 5 → 6 |
| Governance & Integrity | 12.12 | 11.83 | −0.286 | 9 |
| Financial Strength | 13.32 | 13.40 | +0.071 | 9 |
| Production & Innovation | 12.17 | 12.37 | +0.203 | 6 → 5 |
| Trade & Investment | 12.41 | 12.42 | +0.003 | 7 → 5 |
Decision, shocks and propagation
What happened in 2033: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 404, plus 56 carried in. Maintenance 293. Spent 98 on actions (build 20, buy 59, partner 20). 68 carried over.
- BuildAdvanced Education20 credits for 1.15 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
- PartnerAlliances & Security Cooperation20 credits for 1.84 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion20 credits for 1.63 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
- BuyResearch Talent & Knowledge Creation20 credits for 0.97 levelshighest_marginal_returnahead of Economic Output & Productivity by 2 per cent
- BuyEconomic Output & Productivity20 credits for 1.09 levelshighest_marginal_returnahead of Global Value Chain Position by 0 per cent
- Shock: Hybrid coercion S04. −21.0 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Information & Influence Tier 5 to 6; Production & Innovation Tier 6 to 5; Trade & Investment Tier 7 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +1.45 | +1.63 | 0.00 | −0.21 | +0.03 |
| Research Talent & Knowledge Creation | +0.97 | +0.97 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.95 | +0.95 | 0.00 | 0.00 | 0.00 |
| Economic Output & Productivity | +0.91 | +1.09 | 0.00 | −0.20 | +0.01 |
| Technical & Vocational Skills | +0.88 | +0.98 | 0.00 | 0.00 | 0.00 |
| Cyber & Electromagnetic Operations | −0.86 | 0.00 | 0.00 | −0.87 | +0.01 |