Round 6 · simulation 99 · cycle-001.e3-bra-greedy-marginal

Round 2032

Round 6 of 20 in simulation 99 of Brazil, greedy, 20 years: 5 actions, and the index +0.128 to 12.37.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
12.37 (+0.129)
In: 12.24
Rank by index
26
In: 27
Domains at Tier 1
1
In: 0
Credits carried
66
In: 60
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology9.439.62+0.1886
Strategic Infrastructure14.0014.01+0.0083
National Security9.429.43+0.0055
Human Capital14.3914.89+0.5042 → 1
Information & Influence12.5812.74+0.1585
Governance & Integrity12.3112.31+0.0039
Financial Strength13.2813.41+0.1379
Production & Innovation12.3312.35+0.0216
Trade & Investment12.4312.56+0.1317

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 396, plus 60 carried in. Maintenance 292. Spent 98 on actions (build 20, buy 20, partner 59). 66 carried over.

  • BuySemiconductors & Advanced Computing20 credits for 1.68 levelshighest_marginal_returnahead of Advanced Education by 0 per cent
  • BuildAdvanced Education20 credits for 1.14 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 0 per cent
  • PartnerFiscal Capacity & Public Finance20 credits for 0.77 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 2 per cent
  • PartnerAlliances & Security Cooperation20 credits for 1.83 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
  • PartnerTrade Policy & Market Access20 credits for 1.78 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent

Tiers. Human Capital Tier 2 to 1.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Semiconductors & Advanced Computing+1.68+1.680.000.000.00
Technical & Vocational Skills+1.35+1.340.000.000.00
Digital & AI Competence+1.33+1.330.000.000.00
Lifelong Learning & Reskilling+1.12+1.120.000.000.00
Alliances & Security Cooperation+0.92+0.910.000.000.00
Trade Policy & Market Access+0.89+0.890.000.000.00