Round 2031
Round 5 of 20 in simulation 99 of Brazil, greedy, 20 years: 5 actions, and the index +0.137 to 12.24.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2031 (the end of 2030) and as it left it.
- Capability index
- 12.24 (+0.137)
- In: 12.10
- Rank by index
- 27
- In: 28
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 63
- In: 58
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 9.23 | 9.43 | +0.204 | 6 |
| Strategic Infrastructure | 13.99 | 14.00 | +0.006 | 3 |
| National Security | 9.42 | 9.42 | +0.005 | 5 |
| Human Capital | 13.76 | 14.39 | +0.631 | 3 → 2 |
| Information & Influence | 12.29 | 12.58 | +0.293 | 5 |
| Governance & Integrity | 12.30 | 12.31 | +0.002 | 9 |
| Financial Strength | 13.21 | 13.28 | +0.068 | 9 |
| Production & Innovation | 12.31 | 12.33 | +0.020 | 6 |
| Trade & Investment | 12.43 | 12.43 | +0.005 | 7 |
Decision, shocks and propagation
What happened in 2031: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 391, plus 58 carried in. Maintenance 288. Spent 98 on actions (build 39, buy 39, partner 20). 63 carried over.
- BuyConnectivity, Cyber & Trust Technologies20 credits for 1.94 levelshighest_marginal_returnahead of Digital & AI Competence by 0 per cent
- BuildDigital & AI Competence20 credits for 1.47 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
- BuyDevelopment Cooperation & Global Assistance20 credits for 1.74 levelshighest_marginal_returnahead of Technical & Vocational Skills by 1 per cent
- BuildTechnical & Vocational Skills20 credits for 1.49 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 0 per cent
- PartnerFiscal Capacity & Public Finance20 credits for 0.79 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 3 per cent
Tiers. Human Capital Tier 3 to 2.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Connectivity, Cyber & Trust Technologies | +1.94 | +1.94 | 0.00 | 0.00 | +0.01 |
| Development Cooperation & Global Assistance | +1.75 | +1.74 | 0.00 | 0.00 | +0.01 |
| Technical & Vocational Skills | +1.71 | +1.71 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +1.69 | +1.69 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +1.52 | +1.52 | 0.00 | 0.00 | 0.00 |
| Foundational Education | +0.74 | +0.73 | 0.00 | 0.00 | 0.00 |