Round 2028
Round 2 of 20 in simulation 61 of Kenya, greedy, 20 years: 5 actions, and the index +0.032 to 7.24.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 7.24 (+0.032)
- In: 7.21
- Rank by index
- 78
- In: 79
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 3
- In: 2
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 3.00 | 3.00 | 0.000 | 12 |
| Strategic Infrastructure | 7.88 | 7.88 | 0.000 | 7 |
| National Security | 4.60 | 4.60 | 0.000 | 9 |
| Human Capital | 7.72 | 7.82 | +0.101 | 12 |
| Information & Influence | 8.36 | 8.42 | +0.059 | 9 |
| Governance & Integrity | 8.89 | 8.89 | 0.000 | 14 |
| Financial Strength | 8.57 | 8.57 | 0.000 | 17 |
| Production & Innovation | 7.57 | 7.70 | +0.130 | 14 |
| Trade & Investment | 8.30 | 8.30 | 0.000 | 12 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 143, plus 2 carried in. Maintenance 111. Spent 32 on actions (build 22, buy 10). 3 carried over.
- BuildTechnical & Vocational Skills7 credits for 0.88 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 12 per cent
- BuildLifelong Learning & Reskilling7 credits for 0.85 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
- BuildDigital & AI Competence7 credits for 0.75 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion7 credits for 0.91 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
- BuyDevelopment Cooperation & Global Assistance3 credits for 0.35 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +0.91 | +0.91 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.35 | +0.35 | 0.00 | 0.00 | 0.00 |
| Development Cooperation & Global Assistance | +0.35 | +0.35 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +0.34 | +0.34 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.21 | +0.21 | 0.00 | 0.00 | 0.00 |