Round 4 · simulation 68 · cycle-001.e3-ken-greedy-marginal

Round 2030

Round 4 of 20 in simulation 68 of Kenya, greedy, 20 years: 5 actions, and the index +0.042 to 7.32.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2030 (the end of 2029) and as it left it.

Capability index
7.32 (+0.042)
In: 7.28
Rank by index
77
In: 77
Domains at Tier 1
0
In: 0
Credits carried
3
In: 3
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.103.20+0.09810
Strategic Infrastructure7.887.880.0007
National Security4.604.60+0.0049
Human Capital7.988.19+0.20812
Information & Influence8.488.54+0.0598 → 7
Governance & Integrity8.898.890.00014
Financial Strength8.578.570.00017
Production & Innovation7.707.71+0.00614
Trade & Investment8.308.300.00012

Decision, shocks and propagation

What happened in 2030: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 143, plus 3 carried in. Maintenance 112. Spent 32 on actions (build 22, buy 10). 3 carried over.

  • BuildTechnical & Vocational Skills7 credits for 0.83 levelshighest_marginal_returnahead of Digital & AI Competence by 10 per cent
  • BuildDigital & AI Competence7 credits for 0.73 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 0 per cent
  • BuildLifelong Learning & Reskilling7 credits for 0.82 levelshighest_marginal_returnahead of Artificial Intelligence by 0 per cent
  • BuyArtificial Intelligence7 credits for 0.98 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
  • BuyDevelopment Cooperation & Global Assistance3 credits for 0.34 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent

Tiers. Information & Influence Tier 8 to 7.

The groups that moved most in 2030, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Artificial Intelligence+0.98+0.980.000.000.00
Technical & Vocational Skills+0.69+0.690.000.000.00
Lifelong Learning & Reskilling+0.67+0.670.000.000.00
Digital & AI Competence+0.51+0.510.000.000.00
Development Cooperation & Global Assistance+0.34+0.340.000.000.00
Cyber & Electromagnetic Operations+0.040.000.000.00+0.04