Round 5 · simulation 68 · cycle-001.e3-ken-greedy-marginal

Round 2031

Round 5 of 20 in simulation 68 of Kenya, greedy, 20 years: 5 actions, and the index +0.059 to 7.38.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2031 (the end of 2030) and as it left it.

Capability index
7.38 (+0.058)
In: 7.32
Rank by index
76
In: 77
Domains at Tier 1
0
In: 0
Credits carried
2
In: 3
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.203.200.00010
Strategic Infrastructure7.887.880.0007
National Security4.604.61+0.0059
Human Capital8.198.41+0.22612 → 11
Information & Influence8.548.62+0.0847
Governance & Integrity8.898.890.00014
Financial Strength8.578.57+0.00117
Production & Innovation7.717.83+0.12514
Trade & Investment8.308.39+0.08712

Decision, shocks and propagation

What happened in 2031: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 143, plus 3 carried in. Maintenance 112. Spent 32 on actions (build 7, buy 7, partner 17). 2 carried over.

  • BuildTechnical & Vocational Skills7 credits for 0.80 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 7 per cent
  • BuyTechnology Adoption & Diffusion7 credits for 0.86 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 0 per cent
  • PartnerAlliances & Security Cooperation7 credits for 0.99 levelshighest_marginal_returnahead of Export Capability & Sophistication by 0 per cent
  • PartnerExport Capability & Sophistication7 credits for 0.83 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
  • PartnerTrade Policy & Market Access3 credits for 0.38 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent

Tiers. Human Capital Tier 12 to 11.

The groups that moved most in 2031, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+0.86+0.860.000.000.00
Technical & Vocational Skills+0.85+0.850.000.000.00
Lifelong Learning & Reskilling+0.67+0.670.000.000.00
Digital & AI Competence+0.51+0.510.000.000.00
Alliances & Security Cooperation+0.49+0.490.000.000.00
Export Capability & Sophistication+0.42+0.420.000.000.00