Round 29 · simulation 16 · cycle-002.e4-vnm

Round 2025

Round 29 of 30 in simulation 16 of Vietnam, scripted, 30 years from 1996: 3 actions, and the index +0.008 to 7.60.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2025 (the end of 2024) and as it left it.

Capability index
7.60 (+0.007)
In: 7.59
Rank by index
71
In: 71
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.173.25+0.08211
Strategic Infrastructure8.688.66−0.0216
National Security6.356.34−0.0117
Human Capital9.439.45+0.0219
Information & Influence6.906.90−0.00710
Governance & Integrity8.318.34+0.02413
Financial Strength6.746.72−0.02121
Production & Innovation8.078.09+0.01712
Trade & Investment10.6710.66−0.0156

Decision, shocks and propagation

What happened in 2025: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 151. Maintenance 131. Spent 20 on actions (build 20). 0 carried over. 2 actions could not be paid for.

  • BuildEnergy Technologies8 credits for 0.51 levelsscripted_history
  • BuildSemiconductors & Advanced Computing8 credits for 0.37 levelsscripted_history
  • BuildArtificial Intelligence4 credits for 0.22 levelsscripted_history
The groups that moved most in 2025, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Energy Technologies+0.34+0.340.000.000.00
Semiconductors & Advanced Computing+0.25+0.250.000.000.00
National Resilience & Crisis Management+0.23+0.240.000.00−0.01
Artificial Intelligence+0.22+0.220.000.00−0.01
Health System Capability+0.20+0.230.000.00−0.03
Technology Adoption & Diffusion+0.16+0.170.000.00−0.01