Round 29 · simulation 18 · cycle-003.e4-vnm

Round 2025

Round 29 of 30 in simulation 18 of Vietnam, scripted, 30 years from 1996: 3 actions, and the index +0.016 to 8.01.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2025 (the end of 2024) and as it left it.

Capability index
8.01 (+0.016)
In: 7.99
Rank by index
68
In: 68
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.823.92+0.10510
Strategic Infrastructure8.938.92−0.0145
National Security6.556.54−0.0047
Human Capital9.619.64+0.0289
Information & Influence7.217.21−0.0049
Governance & Integrity8.518.54+0.03113
Financial Strength7.437.42−0.01220
Production & Innovation8.618.64+0.02710
Trade & Investment11.2711.26−0.0145

Decision, shocks and propagation

What happened in 2025: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 189. Maintenance 159. Spent 29 on actions (build 29). 0 carried over. 2 actions could not be paid for.

  • BuildEnergy Technologies10 credits for 0.61 levelsscripted_history
  • BuildSemiconductors & Advanced Computing10 credits for 0.44 levelsscripted_history
  • BuildArtificial Intelligence10 credits for 0.55 levelsscripted_history
The groups that moved most in 2025, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Energy Technologies+0.41+0.410.000.000.00
Artificial Intelligence+0.37+0.370.000.000.00
Semiconductors & Advanced Computing+0.29+0.290.000.000.00
National Resilience & Crisis Management+0.27+0.290.000.00−0.02
Health System Capability+0.26+0.280.000.00−0.02
Technology Adoption & Diffusion+0.19+0.200.000.00−0.01