Round 6 · simulation 12 · mcts-m2.m2-bra-greedy-marginal

Round 2032

Round 6 of 20 in simulation 12 of Brazil, greedy, 20 years: 5 actions, and the index +0.119 to 12.22.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
12.22 (+0.119)
In: 12.10
Rank by index
27
In: 28
Domains at Tier 1
1
In: 0
Credits carried
59
In: 50
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology9.359.53+0.1816
Strategic Infrastructure13.8013.81+0.0013
National Security9.429.42+0.0025
Human Capital14.2014.69+0.4952 → 1
Information & Influence12.5012.51+0.0045
Governance & Integrity12.1112.12+0.0019
Financial Strength13.1913.32+0.1339
Production & Innovation12.1512.17+0.0156
Trade & Investment12.1812.41+0.2367

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 392, plus 50 carried in. Maintenance 287. Spent 97 on actions (build 19, buy 19, partner 58). 59 carried over.

  • BuySemiconductors & Advanced Computing19 credits for 1.67 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 0 per cent
  • PartnerFiscal Capacity & Public Finance19 credits for 0.77 levelshighest_marginal_returnahead of Advanced Education by 0 per cent
  • BuildAdvanced Education19 credits for 1.13 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
  • PartnerTrade Policy & Market Access19 credits for 1.80 levelshighest_marginal_returnahead of Investment Attraction & Projection by 1 per cent
  • PartnerInvestment Attraction & Projection19 credits for 1.49 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent

Tiers. Human Capital Tier 2 to 1.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Semiconductors & Advanced Computing+1.67+1.670.000.000.00
Technical & Vocational Skills+1.34+1.340.000.000.00
Digital & AI Competence+1.31+1.310.000.000.00
Lifelong Learning & Reskilling+1.10+1.100.000.000.00
Trade Policy & Market Access+0.90+0.900.000.000.00
Fiscal Capacity & Public Finance+0.79+0.780.000.00+0.01