Round 2033
Round 7 of 20 in simulation 12 of Brazil, greedy, 20 years: 5 actions, and the index +0.147 to 12.37.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2033 (the end of 2032) and as it left it.
- Capability index
- 12.37 (+0.147)
- In: 12.22
- Rank by index
- 26
- In: 27
- Domains at Tier 1
- 1
- In: 1
- Credits carried
- 69
- In: 56
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 9.53 | 9.54 | +0.012 | 6 |
| Strategic Infrastructure | 13.81 | 13.81 | +0.008 | 3 |
| National Security | 9.42 | 9.43 | +0.007 | 5 |
| Human Capital | 14.69 | 15.16 | +0.469 | 1 |
| Information & Influence | 12.51 | 12.67 | +0.164 | 5 |
| Governance & Integrity | 12.12 | 12.12 | +0.002 | 9 |
| Financial Strength | 13.32 | 13.39 | +0.068 | 9 |
| Production & Innovation | 12.17 | 12.41 | +0.245 | 6 → 5 |
| Trade & Investment | 12.41 | 12.77 | +0.352 | 7 → 5 |
Decision, shocks and propagation
What happened in 2033: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 404, plus 56 carried in. Maintenance 293. Spent 98 on actions (build 20, buy 39, partner 39). 69 carried over.
- BuildAdvanced Education20 credits for 1.15 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
- PartnerAlliances & Security Cooperation20 credits for 1.84 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion20 credits for 1.63 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
- BuyResearch Talent & Knowledge Creation20 credits for 0.97 levelshighest_marginal_returnahead of Global Value Chain Position by 2 per cent
- PartnerGlobal Value Chain Position20 credits for 1.58 levelshighest_marginal_returnahead of Economic Output & Productivity by 0 per cent
Tiers. Production & Innovation Tier 6 to 5; Trade & Investment Tier 7 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +1.66 | +1.63 | 0.00 | 0.00 | +0.03 |
| Research Talent & Knowledge Creation | +0.97 | +0.97 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.95 | +0.95 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +0.92 | +0.92 | 0.00 | 0.00 | 0.00 |
| Trade Policy & Market Access | +0.90 | +0.90 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.88 | +0.98 | 0.00 | 0.00 | 0.00 |