Round 3 · simulation 40 · mcts-m2.m2-ken-greedy-marginal

Round 2029

Round 3 of 20 in simulation 40 of Kenya, greedy, 20 years: 5 actions, and the index +0.013 to 6.51.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
6.51 (+0.013)
In: 6.50
Rank by index
90
In: 90
Domains at Tier 1
0
In: 0
Credits carried
0
In: 1
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.532.60+0.07312 → 11
Strategic Infrastructure6.906.87−0.0368
National Security3.523.51−0.01210
Human Capital7.547.66+0.11912
Information & Influence8.108.08−0.0169
Governance & Integrity8.368.35−0.00415
Financial Strength7.567.57+0.00920
Production & Innovation6.916.87−0.04017
Trade & Investment7.057.08+0.02313

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 122, plus 1 carried in. Maintenance 92. Spent 31 on actions (build 12, buy 6, partner 12). 0 carried over.

  • BuildTechnical & Vocational Skills6 credits for 0.75 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 9 per cent
  • BuyConnectivity, Cyber & Trust Technologies6 credits for 0.89 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 0 per cent
  • PartnerFiscal Capacity & Public Finance6 credits for 0.39 levelshighest_marginal_returnahead of Trade Policy & Market Access by 1 per cent
  • PartnerTrade Policy & Market Access6 credits for 0.87 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 1 per cent
  • BuildLifelong Learning & Reskilling6 credits for 0.73 levelshighest_marginal_returnahead of Export Capability & Sophistication by 0 per cent

Tiers. Critical Technology Tier 12 to 11.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.88+0.890.000.000.00
Technical & Vocational Skills+0.50+0.500.000.000.00
Trade Policy & Market Access+0.41+0.430.000.00−0.02
Lifelong Learning & Reskilling+0.39+0.390.000.000.00
Digital & AI Competence+0.20+0.210.000.00−0.01
Fiscal Capacity & Public Finance+0.16+0.200.000.00−0.04