Round 2028
Round 2 of 20 in simulation 50 of South Korea, greedy, 20 years: 5 actions, Hybrid coercion, and the index −0.198 to 15.86.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 15.86 (−0.198)
- In: 16.05
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 166
- In: 82
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 15.86 | −0.222 | 2 → 3 |
| Strategic Infrastructure | 16.32 | 15.85 | −0.465 | 2 |
| National Security | 14.41 | 13.84 | −0.570 | 3 |
| Human Capital | 16.95 | 17.45 | +0.493 | 1 |
| Information & Influence | 15.49 | 15.21 | −0.282 | 3 → 2 |
| Governance & Integrity | 15.84 | 15.55 | −0.289 | 4 → 5 |
| Financial Strength | 16.07 | 16.07 | 0.000 | 5 |
| Production & Innovation | 16.63 | 16.43 | −0.202 | 1 |
| Trade & Investment | 16.68 | 16.43 | −0.243 | 2 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 888, plus 82 carried in. Maintenance 582. Spent 222 on actions (build 178, partner 44). 166 carried over.
- BuildTechnical & Vocational Skills44 credits for 3.45 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 15 per cent
- BuildLifelong Learning & Reskilling44 credits for 3.11 levelshighest_marginal_returnahead of Digital & AI Competence by 10 per cent
- BuildDigital & AI Competence44 credits for 2.23 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 7 per cent
- PartnerAlliances & Security Cooperation44 credits for 3.40 levelshighest_marginal_returnahead of Advanced Education by 1 per cent
- BuildAdvanced Education44 credits for 1.69 levelshighest_marginal_returnahead of Trade Policy & Market Access by 2 per cent
- Shock: Hybrid coercion S04. −21.4 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Critical Technology Tier 2 to 3; Information & Influence Tier 3 to 2; Governance & Integrity Tier 4 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technical & Vocational Skills | +1.44 | +1.44 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +1.32 | +1.32 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.97 | +0.97 | 0.00 | 0.00 | 0.00 |
| Intelligence & Assessment | −0.86 | 0.00 | 0.00 | −0.86 | 0.00 |
| Maritime Power | −0.86 | 0.00 | 0.00 | −0.86 | 0.00 |
| Cyber & Electromagnetic Operations | −0.86 | 0.00 | 0.00 | −0.86 | 0.00 |