Round 2029
Round 3 of 20 in simulation 17 of Brazil, greedy, 20 years: 5 actions, and the index +0.066 to 11.81.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 11.81 (+0.065)
- In: 11.74
- Rank by index
- 30
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 169
- In: 110
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.95 | 8.95 | 0.000 | 6 |
| Strategic Infrastructure | 13.80 | 13.80 | 0.000 | 3 |
| National Security | 9.42 | 9.42 | 0.000 | 5 |
| Human Capital | 12.36 | 12.65 | +0.291 | 5 |
| Information & Influence | 11.86 | 11.98 | +0.121 | 5 |
| Governance & Integrity | 12.11 | 12.11 | 0.000 | 9 |
| Financial Strength | 13.13 | 13.13 | 0.000 | 9 |
| Production & Innovation | 11.88 | 12.06 | +0.179 | 8 → 6 |
| Trade & Investment | 12.18 | 12.18 | 0.000 | 7 |
Decision, shocks and propagation
What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 435, plus 110 carried in. Maintenance 311. Spent 65 on actions (build 39, buy 13, partner 13). 169 carried over.
- BuildDigital & AI Competence13 credits for 1.20 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills13 credits for 1.22 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
- BuildLifelong Learning & Reskilling13 credits for 1.30 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 11 per cent
- BuyTechnology Adoption & Diffusion13 credits for 1.25 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 0 per cent
- PartnerAlliances & Security Cooperation13 credits for 1.44 levelshighest_marginal_returnahead of Foundational Education by 0 per cent
Tiers. Production & Innovation Tier 8 to 6.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +1.25 | +1.25 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +0.80 | +0.80 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.75 | +0.75 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.73 | +0.73 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +0.72 | +0.72 | 0.00 | 0.00 | 0.00 |
| Foundational Education | +0.34 | +0.34 | 0.00 | 0.00 | 0.00 |