Round 2032
Round 6 of 20 in simulation 17 of Brazil, greedy, 20 years: 5 actions, and the index −0.145 to 11.54.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2032 (the end of 2031) and as it left it.
- Capability index
- 11.54 (−0.145)
- In: 11.69
- Rank by index
- 31
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 163
- In: 201
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.74 | 8.61 | −0.136 | 6 |
| Strategic Infrastructure | 13.65 | 13.53 | −0.119 | 3 |
| National Security | 9.35 | 9.32 | −0.031 | 5 |
| Human Capital | 13.30 | 13.56 | +0.266 | 3 |
| Information & Influence | 12.14 | 11.83 | −0.311 | 5 → 6 |
| Governance & Integrity | 11.89 | 11.72 | −0.176 | 9 |
| Financial Strength | 12.73 | 12.47 | −0.268 | 10 |
| Production & Innovation | 11.70 | 11.56 | −0.140 | 8 |
| Trade & Investment | 11.66 | 11.27 | −0.393 | 8 |
Decision, shocks and propagation
What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 323, plus 201 carried in. Maintenance 305. Spent 57 on actions (build 11, buy 34, partner 11). 163 carried over.
- PartnerFiscal Capacity & Public Finance11 credits for 0.49 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
- BuyConnectivity, Cyber & Trust Technologies11 credits for 1.20 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
- BuildDigital & AI Competence11 credits for 0.89 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
- BuyResearch Talent & Knowledge Creation11 credits for 0.61 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent
- BuyTechnology Adoption & Diffusion11 credits for 1.04 levelshighest_marginal_returnahead of Technical & Vocational Skills by 0 per cent
Earlier events still landing: −15.5 points this round.
Tiers. Information & Influence Tier 5 to 6.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Connectivity, Cyber & Trust Technologies | +0.96 | +1.20 | 0.00 | −0.25 | +0.01 |
| Digital & AI Competence | +0.86 | +1.11 | 0.00 | −0.24 | 0.00 |
| Technical & Vocational Skills | +0.82 | +0.94 | 0.00 | −0.13 | 0.00 |
| Technology Adoption & Diffusion | +0.78 | +1.04 | 0.00 | −0.27 | +0.01 |
| Lifelong Learning & Reskilling | +0.77 | +1.01 | 0.00 | −0.24 | 0.00 |
| Digital & Services Trade | −0.51 | 0.00 | 0.00 | −0.52 | +0.01 |