Round 6 · simulation 17 · mcts-m2b.m2b-bra-greedy

Round 2032

Round 6 of 20 in simulation 17 of Brazil, greedy, 20 years: 5 actions, and the index −0.145 to 11.54.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
11.54 (−0.145)
In: 11.69
Rank by index
31
In: 30
Domains at Tier 1
0
In: 0
Credits carried
163
In: 201
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.748.61−0.1366
Strategic Infrastructure13.6513.53−0.1193
National Security9.359.32−0.0315
Human Capital13.3013.56+0.2663
Information & Influence12.1411.83−0.3115 → 6
Governance & Integrity11.8911.72−0.1769
Financial Strength12.7312.47−0.26810
Production & Innovation11.7011.56−0.1408
Trade & Investment11.6611.27−0.3938

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 323, plus 201 carried in. Maintenance 305. Spent 57 on actions (build 11, buy 34, partner 11). 163 carried over.

  • PartnerFiscal Capacity & Public Finance11 credits for 0.49 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
  • BuyConnectivity, Cyber & Trust Technologies11 credits for 1.20 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
  • BuildDigital & AI Competence11 credits for 0.89 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
  • BuyResearch Talent & Knowledge Creation11 credits for 0.61 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent
  • BuyTechnology Adoption & Diffusion11 credits for 1.04 levelshighest_marginal_returnahead of Technical & Vocational Skills by 0 per cent

Earlier events still landing: −15.5 points this round.

Tiers. Information & Influence Tier 5 to 6.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.96+1.200.00−0.25+0.01
Digital & AI Competence+0.86+1.110.00−0.240.00
Technical & Vocational Skills+0.82+0.940.00−0.130.00
Technology Adoption & Diffusion+0.78+1.040.00−0.27+0.01
Lifelong Learning & Reskilling+0.77+1.010.00−0.240.00
Digital & Services Trade−0.510.000.00−0.52+0.01