Round 2031
Round 5 of 20 in simulation 17 of Brazil, greedy, 20 years: 5 actions, AI labour shock, and the index −0.125 to 11.69.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2031 (the end of 2030) and as it left it.
- Capability index
- 11.69 (−0.124)
- In: 11.81
- Rank by index
- 30
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 212
- In: 207
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.87 | 8.74 | −0.124 | 6 |
| Strategic Infrastructure | 13.77 | 13.65 | −0.117 | 3 |
| National Security | 9.38 | 9.35 | −0.031 | 5 |
| Human Capital | 13.01 | 13.30 | +0.285 | 4 → 3 |
| Information & Influence | 12.13 | 12.14 | +0.011 | 5 |
| Governance & Integrity | 12.07 | 11.89 | −0.175 | 9 |
| Financial Strength | 13.04 | 12.73 | −0.304 | 10 |
| Production & Innovation | 11.98 | 11.70 | −0.280 | 6 → 8 |
| Trade & Investment | 12.04 | 11.66 | −0.384 | 7 → 8 |
Decision, shocks and propagation
What happened in 2031: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 381, plus 207 carried in. Maintenance 311. Spent 65 on actions (build 39, buy 26). 212 carried over.
- BuildDigital & AI Competence13 credits for 1.07 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills13 credits for 1.10 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 3 per cent
- BuildLifelong Learning & Reskilling13 credits for 1.16 levelshighest_marginal_returnahead of Artificial Intelligence by 3 per cent
- BuyArtificial Intelligence13 credits for 1.34 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 0 per cent
- BuyDevelopment Cooperation & Global Assistance13 credits for 1.20 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
- Shock: AI labour shock S08. −32.5 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Human Capital Tier 4 to 3; Production & Innovation Tier 6 to 8; Trade & Investment Tier 7 to 8.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technical & Vocational Skills | +1.07 | +1.20 | 0.00 | −0.13 | 0.00 |
| Lifelong Learning & Reskilling | +1.05 | +1.28 | 0.00 | −0.24 | 0.00 |
| Digital & AI Competence | +0.94 | +1.18 | 0.00 | −0.24 | 0.00 |
| Development Cooperation & Global Assistance | +0.93 | +1.20 | 0.00 | −0.26 | 0.00 |
| Artificial Intelligence | +0.93 | +1.34 | 0.00 | −0.42 | +0.01 |
| Digital & Services Trade | −0.52 | 0.00 | 0.00 | −0.52 | 0.00 |