Round 2034
Round 8 of 20 in simulation 11 of Kenya, greedy, 20 years: 5 actions, and the index +0.035 to 6.86.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2034 (the end of 2033) and as it left it.
- Capability index
- 6.86 (+0.035)
- In: 6.82
- Rank by index
- 83
- In: 83
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 56
- In: 43
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 3.09 | 3.20 | +0.106 | 11 → 10 |
| Strategic Infrastructure | 7.06 | 7.06 | −0.003 | 8 |
| National Security | 4.38 | 4.38 | +0.003 | 9 |
| Human Capital | 7.96 | 8.02 | +0.063 | 12 |
| Information & Influence | 8.27 | 8.32 | +0.046 | 8 |
| Governance & Integrity | 8.41 | 8.40 | −0.005 | 16 |
| Financial Strength | 7.66 | 7.66 | +0.002 | 21 |
| Production & Innovation | 7.04 | 7.12 | +0.075 | 15 |
| Trade & Investment | 7.54 | 7.57 | +0.030 | 13 |
Decision, shocks and propagation
What happened in 2034: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 149, plus 43 carried in. Maintenance 114. Spent 22 on actions (build 4, buy 13, partner 4). 56 carried over.
- BuyArtificial Intelligence4 credits for 0.60 levelshighest_marginal_returnahead of Technical & Vocational Skills by 1 per cent
- BuildTechnical & Vocational Skills4 credits for 0.47 levelshighest_marginal_returnahead of Investment Attraction & Projection by 0 per cent
- PartnerInvestment Attraction & Projection4 credits for 0.51 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion4 credits for 0.54 levelshighest_marginal_returnahead of Semiconductors & Advanced Computing by 0 per cent
- BuySemiconductors & Advanced Computing4 credits for 0.49 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
Tiers. Critical Technology Tier 11 to 10.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Artificial Intelligence | +0.59 | +0.60 | 0.00 | 0.00 | −0.01 |
| Technology Adoption & Diffusion | +0.54 | +0.54 | 0.00 | 0.00 | +0.01 |
| Semiconductors & Advanced Computing | +0.49 | +0.49 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.47 | +0.48 | 0.00 | 0.00 | −0.01 |
| Alliances & Security Cooperation | +0.27 | +0.28 | 0.00 | 0.00 | −0.01 |
| Investment Attraction & Projection | +0.25 | +0.25 | 0.00 | 0.00 | −0.01 |