Round 2030
Round 4 of 20 in simulation 4 of Kenya, greedy, 20 years: 5 actions, AI labour shock and Market access opening, and the index −0.009 to 7.25.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2030 (the end of 2029) and as it left it.
- Capability index
- 7.25 (−0.008)
- In: 7.26
- Rank by index
- 77
- In: 77
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 46
- In: 34
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 3.04 | 3.08 | +0.043 | 12 → 10 |
| Strategic Infrastructure | 7.88 | 7.89 | +0.011 | 7 |
| National Security | 4.60 | 4.60 | +0.003 | 9 |
| Human Capital | 7.90 | 8.02 | +0.115 | 12 |
| Information & Influence | 8.51 | 8.42 | −0.093 | 7 → 9 |
| Governance & Integrity | 8.89 | 8.87 | −0.022 | 14 |
| Financial Strength | 8.57 | 8.47 | −0.101 | 17 |
| Production & Innovation | 7.66 | 7.69 | +0.030 | 14 |
| Trade & Investment | 8.30 | 8.23 | −0.065 | 12 |
Decision, shocks and propagation
What happened in 2030: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 161, plus 34 carried in. Maintenance 125. Spent 24 on actions (build 15, buy 10). 46 carried over.
- BuildTechnical & Vocational Skills5 credits for 0.58 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 11 per cent
- BuildLifelong Learning & Reskilling5 credits for 0.56 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
- BuildDigital & AI Competence5 credits for 0.50 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent
- BuyTechnology Adoption & Diffusion5 credits for 0.59 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
- BuyConnectivity, Cyber & Trust Technologies5 credits for 0.67 levelshighest_marginal_returnahead of Export Capability & Sophistication by 2 per cent
- Shock: AI labour shock S08. −16.2 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
- Upside event: Market access opening S12. +8.3 points across the groups it bears on, after exposure and readiness, spread over its duration.
Tiers. Critical Technology Tier 12 to 10; Information & Influence Tier 7 to 9.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Connectivity, Cyber & Trust Technologies | +0.61 | +0.67 | 0.00 | −0.05 | 0.00 |
| Technology Adoption & Diffusion | +0.54 | +0.59 | 0.00 | −0.05 | 0.00 |
| Technical & Vocational Skills | +0.51 | +0.48 | 0.00 | +0.03 | 0.00 |
| Lifelong Learning & Reskilling | +0.39 | +0.46 | 0.00 | −0.08 | 0.00 |
| Digital & AI Competence | +0.32 | +0.41 | 0.00 | −0.08 | 0.00 |
| Fiscal Capacity & Public Finance | −0.19 | 0.00 | 0.00 | −0.19 | 0.00 |