Round 2028
Round 2 of 20 in simulation 5 of South Korea, tree search, 20 years: 5 actions, Breadbasket failure, and the index −0.121 to 15.92.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 15.92 (−0.120)
- In: 16.04
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 389
- In: 190
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 15.99 | −0.097 | 2 → 3 |
| Strategic Infrastructure | 16.32 | 16.09 | −0.221 | 2 |
| National Security | 14.41 | 14.32 | −0.087 | 3 |
| Human Capital | 16.82 | 17.14 | +0.318 | 1 |
| Information & Influence | 15.49 | 15.28 | −0.217 | 3 |
| Governance & Integrity | 15.84 | 15.73 | −0.115 | 4 → 5 |
| Financial Strength | 16.07 | 15.83 | −0.244 | 5 |
| Production & Innovation | 16.63 | 16.45 | −0.177 | 1 |
| Trade & Investment | 16.68 | 16.43 | −0.243 | 2 |
Decision, shocks and propagation
What happened in 2028: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,014, plus 190 carried in. Maintenance 663. Spent 152 on actions (build 122, buy 30). 389 carried over.
- BuildTechnical & Vocational Skills30 credits for 2.53 levelsmcts_greedy
- BuildLifelong Learning & Reskilling30 credits for 2.28 levelsmcts_greedyahead of Digital & AI Competence by 9 per cent
- BuildDigital & AI Competence30 credits for 1.59 levelsmcts_greedyahead of Advanced Education by 8 per cent
- BuildAdvanced Education30 credits for 1.20 levelsmcts_greedyahead of Research Talent & Knowledge Creation by 1 per cent
- BuyResearch Talent & Knowledge Creation30 credits for 0.98 levelsmcts_greedyahead of Alliances & Security Cooperation by 1 per cent
- Shock: Breadbasket failure S06. −12.0 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Critical Technology Tier 2 to 3; Governance & Integrity Tier 4 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technical & Vocational Skills | +0.92 | +1.04 | 0.00 | −0.12 | 0.00 |
| Research Talent & Knowledge Creation | +0.86 | +0.98 | 0.00 | −0.12 | 0.00 |
| Lifelong Learning & Reskilling | +0.84 | +0.95 | 0.00 | −0.12 | 0.00 |
| Digital & AI Competence | +0.57 | +0.68 | 0.00 | −0.12 | 0.00 |
| Trade Facilitation & Logistics | −0.42 | 0.00 | 0.00 | −0.42 | 0.00 |
| Advanced Education | +0.39 | +0.51 | 0.00 | −0.12 | 0.00 |