Round 3 · simulation 10 · mcts-m4.m4-kor-greedy-10y

Round 2029

Round 3 of 10 in simulation 10 of South Korea, greedy, 10 years: 5 actions, and the index +0.089 to 16.01.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
16.01 (+0.089)
In: 15.92
Rank by index
6
In: 6
Domains at Tier 1
3
In: 2
Credits carried
579
In: 379
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.9615.96−0.0063
Strategic Infrastructure16.0416.03−0.0122
National Security14.3014.30−0.0033
Human Capital16.9417.50+0.5571
Information & Influence15.6315.77+0.1422
Governance & Integrity15.7015.70−0.0015
Financial Strength15.7615.76−0.0045
Production & Innovation16.4116.40−0.0121
Trade & Investment16.5216.66+0.1442 → 1

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,000, plus 379 carried in. Maintenance 651. Spent 150 on actions (build 90, buy 30, partner 30). 579 carried over.

  • BuildTechnical & Vocational Skills30 credits for 2.07 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 18 per cent
  • BuildLifelong Learning & Reskilling30 credits for 1.75 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 5 per cent
  • BuyResearch Talent & Knowledge Creation30 credits for 1.03 levelshighest_marginal_returnahead of Advanced Education by 1 per cent
  • BuildAdvanced Education30 credits for 1.24 levelshighest_marginal_returnahead of Diplomatic Statecraft & Global Networks by 5 per cent
  • PartnerDiplomatic Statecraft & Global Networks30 credits for 1.77 levelshighest_marginal_returnahead of Foundational Education by 1 per cent

Tiers. Trade & Investment Tier 2 to 1.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+1.46+1.460.000.000.00
Lifelong Learning & Reskilling+1.31+1.310.000.000.00
Trade Policy & Market Access+1.05+1.060.000.00−0.01
Research Talent & Knowledge Creation+1.02+1.030.000.000.00
Diplomatic Statecraft & Global Networks+0.88+0.890.000.000.00
Digital & AI Competence+0.70+0.700.000.000.00