Round 3 · simulation 2 · mcts-m4.m4-kor-greedy-30y

Round 2029

Round 3 of 30 in simulation 2 of South Korea, greedy, 30 years: 5 actions, and the index +0.080 to 15.96.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
15.96 (+0.080)
In: 15.88
Rank by index
6
In: 6
Domains at Tier 1
2
In: 2
Credits carried
574
In: 370
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.9615.960.0003
Strategic Infrastructure16.0416.040.0002
National Security14.3014.300.0003
Human Capital17.1017.57+0.4671
Information & Influence15.2215.43+0.2033 → 2
Governance & Integrity15.7015.70−0.0025
Financial Strength15.7715.83+0.0645
Production & Innovation16.4116.41−0.0031
Trade & Investment16.3716.36−0.0112

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,000, plus 370 carried in. Maintenance 643. Spent 152 on actions (build 91, partner 61). 574 carried over.

  • BuildTechnical & Vocational Skills30 credits for 2.10 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 18 per cent
  • BuildLifelong Learning & Reskilling30 credits for 1.78 levelshighest_marginal_returnahead of Foundational Education by 11 per cent
  • BuildFoundational Education30 credits for 1.26 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 4 per cent
  • PartnerFiscal Capacity & Public Finance30 credits for 0.94 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
  • PartnerAlliances & Security Cooperation30 credits for 2.49 levelshighest_marginal_returnahead of Trade Policy & Market Access by 1 per cent

Tiers. Information & Influence Tier 3 to 2.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+1.46+1.460.000.000.00
Lifelong Learning & Reskilling+1.31+1.310.000.000.00
Alliances & Security Cooperation+1.25+1.250.000.000.00
Digital & AI Competence+0.68+0.680.000.000.00
Advanced Education+0.51+0.510.000.000.00
Fiscal Capacity & Public Finance+0.44+0.470.000.00−0.03