Round 2030
Round 4 of 20 in simulation 7 of South Korea, tree search, 20 years: 5 actions, Debt service reset, and the index +0.072 to 16.13.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2030 (the end of 2029) and as it left it.
- Capability index
- 16.13 (+0.072)
- In: 16.06
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 3
- In: 3
- Credits carried
- 1,201
- In: 981
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.15 | 16.19 | +0.037 | 2 |
| Strategic Infrastructure | 16.40 | 16.45 | +0.051 | 1 |
| National Security | 14.41 | 14.41 | 0.000 | 3 |
| Human Capital | 16.56 | 16.94 | +0.378 | 1 |
| Information & Influence | 15.53 | 15.55 | +0.020 | 3 |
| Governance & Integrity | 15.92 | 15.97 | +0.051 | 3 |
| Financial Strength | 16.11 | 16.14 | +0.030 | 4 |
| Production & Innovation | 16.71 | 16.75 | +0.043 | 1 |
| Trade & Investment | 16.74 | 16.78 | +0.039 | 2 |
Decision, shocks and propagation
What happened in 2030: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,047, plus 981 carried in. Maintenance 670. Spent 157 on actions (build 126, buy 31). 1,201 carried over.
- BuildTechnical & Vocational Skills31 credits for 2.71 levelsmcts_greedyahead of Technical & Vocational Skills by 0 per cent
- BuildLifelong Learning & Reskilling31 credits for 2.54 levelsmcts_greedyahead of Digital & AI Competence by 5 per cent
- BuildDigital & AI Competence31 credits for 1.84 levelsmcts_greedyahead of Research Talent & Knowledge Creation by 5 per cent
- BuyResearch Talent & Knowledge Creation31 credits for 1.31 levelsmcts_greedyahead of Advanced Education by 6 per cent
- BuildAdvanced Education31 credits for 1.33 levelsmcts_greedyahead of Alliances & Security Cooperation by 5 per cent
- Upside event: Debt service reset S11. +2.0 points across the groups it bears on, after exposure and readiness, spread over its duration.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Research Talent & Knowledge Creation | +1.35 | +1.31 | 0.00 | +0.04 | 0.00 |
| Technical & Vocational Skills | +0.61 | +0.54 | 0.00 | +0.07 | 0.00 |
| Lifelong Learning & Reskilling | +0.55 | +0.51 | 0.00 | +0.04 | 0.00 |
| Digital & AI Competence | +0.41 | +0.37 | 0.00 | +0.04 | 0.00 |
| Advanced Education | +0.31 | +0.27 | 0.00 | +0.04 | 0.00 |
| Government Effectiveness & Public Administration | +0.08 | 0.00 | 0.00 | +0.08 | 0.00 |