Round 5 · simulation 6 · mcts-m7.m7-kor-greedy

Round 2001

Round 5 of 30 in simulation 6 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.100 to 13.20.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2001 (the end of 2000) and as it left it.

Capability index
13.20 (+0.101)
In: 13.10
Rank by index
21
In: 21
Domains at Tier 1
1
In: 0
Credits carried
476
In: 365
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology11.5911.72+0.1393
Strategic Infrastructure13.9613.95−0.0073
National Security12.3112.30−0.0073
Human Capital15.4816.13+0.6412 → 1
Information & Influence12.1312.13+0.0045
Governance & Integrity12.8312.83−0.0017
Financial Strength11.6011.59−0.0019
Production & Innovation13.9213.93+0.0064
Trade & Investment14.0714.20+0.1294

Decision, shocks and propagation

What happened in 2001: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 640, plus 365 carried in. Maintenance 434. Spent 95 on actions (build 57, buy 19, partner 19). 476 carried over.

  • BuildTechnical & Vocational Skills19 credits for 1.29 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 6 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.54 levelshighest_marginal_returnahead of Digital & AI Competence by 7 per cent
  • BuildDigital & AI Competence19 credits for 1.22 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
  • BuyResearch Talent & Knowledge Creation19 credits for 0.88 levelshighest_marginal_returnahead of Space Technologies by 2 per cent
  • PartnerSpace Technologies19 credits for 1.32 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 1 per cent

Tiers. Human Capital Tier 2 to 1.

The groups that moved most in 2001, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.81+1.820.000.00−0.01
Technical & Vocational Skills+1.69+1.690.000.000.00
Digital & AI Competence+1.45+1.450.000.00−0.01
Space Technologies+1.33+1.330.000.000.00
Trade Policy & Market Access+0.91+0.910.000.000.00
Research Talent & Knowledge Creation+0.87+0.880.000.00−0.01