Round 2001
Round 5 of 30 in simulation 6 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.100 to 13.20.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2001 (the end of 2000) and as it left it.
- Capability index
- 13.20 (+0.101)
- In: 13.10
- Rank by index
- 21
- In: 21
- Domains at Tier 1
- 1
- In: 0
- Credits carried
- 476
- In: 365
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 11.59 | 11.72 | +0.139 | 3 |
| Strategic Infrastructure | 13.96 | 13.95 | −0.007 | 3 |
| National Security | 12.31 | 12.30 | −0.007 | 3 |
| Human Capital | 15.48 | 16.13 | +0.641 | 2 → 1 |
| Information & Influence | 12.13 | 12.13 | +0.004 | 5 |
| Governance & Integrity | 12.83 | 12.83 | −0.001 | 7 |
| Financial Strength | 11.60 | 11.59 | −0.001 | 9 |
| Production & Innovation | 13.92 | 13.93 | +0.006 | 4 |
| Trade & Investment | 14.07 | 14.20 | +0.129 | 4 |
Decision, shocks and propagation
What happened in 2001: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 640, plus 365 carried in. Maintenance 434. Spent 95 on actions (build 57, buy 19, partner 19). 476 carried over.
- BuildTechnical & Vocational Skills19 credits for 1.29 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 6 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.54 levelshighest_marginal_returnahead of Digital & AI Competence by 7 per cent
- BuildDigital & AI Competence19 credits for 1.22 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
- BuyResearch Talent & Knowledge Creation19 credits for 0.88 levelshighest_marginal_returnahead of Space Technologies by 2 per cent
- PartnerSpace Technologies19 credits for 1.32 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 1 per cent
Tiers. Human Capital Tier 2 to 1.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Lifelong Learning & Reskilling | +1.81 | +1.82 | 0.00 | 0.00 | −0.01 |
| Technical & Vocational Skills | +1.69 | +1.69 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +1.45 | +1.45 | 0.00 | 0.00 | −0.01 |
| Space Technologies | +1.33 | +1.33 | 0.00 | 0.00 | 0.00 |
| Trade Policy & Market Access | +0.91 | +0.91 | 0.00 | 0.00 | 0.00 |
| Research Talent & Knowledge Creation | +0.87 | +0.88 | 0.00 | 0.00 | −0.01 |