Round 1999
Round 3 of 30 in simulation 8 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.061 to 13.01.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 1999 (the end of 1998) and as it left it.
- Capability index
- 13.01 (+0.062)
- In: 12.95
- Rank by index
- 21
- In: 21
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 290
- In: 189
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 11.53 | 11.52 | −0.007 | 3 |
| Strategic Infrastructure | 13.99 | 13.97 | −0.020 | 3 |
| National Security | 12.32 | 12.32 | −0.005 | 3 |
| Human Capital | 14.67 | 15.03 | +0.357 | 4 → 3 |
| Information & Influence | 12.13 | 12.12 | −0.009 | 5 |
| Governance & Integrity | 12.83 | 12.83 | −0.003 | 7 |
| Financial Strength | 11.49 | 11.54 | +0.048 | 9 |
| Production & Innovation | 13.94 | 13.92 | −0.020 | 4 |
| Trade & Investment | 13.63 | 13.85 | +0.212 | 4 |
Decision, shocks and propagation
What happened in 1999: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 624, plus 189 carried in. Maintenance 430. Spent 93 on actions (build 56, partner 37). 290 carried over.
- BuildTechnical & Vocational Skills19 credits for 1.73 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 5 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.81 levelshighest_marginal_returnahead of Digital & AI Competence by 11 per cent
- BuildDigital & AI Competence19 credits for 1.46 levelshighest_marginal_returnahead of Investment Attraction & Projection by 12 per cent
- PartnerInvestment Attraction & Projection19 credits for 1.50 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 1 per cent
- PartnerFiscal Capacity & Public Finance19 credits for 0.71 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
Tiers. Human Capital Tier 4 to 3.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Investment Attraction & Projection | +1.56 | +1.57 | 0.00 | 0.00 | −0.01 |
| Lifelong Learning & Reskilling | +1.17 | +1.17 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +1.11 | +1.11 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.93 | +0.93 | 0.00 | 0.00 | 0.00 |
| Fiscal Capacity & Public Finance | +0.33 | +0.35 | 0.00 | 0.00 | −0.02 |
| Development Cooperation & Global Assistance | −0.05 | 0.00 | 0.00 | 0.00 | −0.05 |