Round 6 · simulation 8 · mcts-m7.m7-kor-greedy

Round 2002

Round 6 of 30 in simulation 8 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.090 to 13.29.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2002 (the end of 2001) and as it left it.

Capability index
13.29 (+0.090)
In: 13.20
Rank by index
21
In: 21
Domains at Tier 1
1
In: 1
Credits carried
555
In: 453
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology11.7211.80+0.0793
Strategic Infrastructure13.9413.94−0.0053
National Security12.3012.30−0.0063
Human Capital16.1316.65+0.5291
Information & Influence12.1312.26+0.1335
Governance & Integrity12.8312.85+0.0237
Financial Strength11.6011.65+0.0569
Production & Innovation13.9213.92+0.0034
Trade & Investment14.2114.21+0.0024

Decision, shocks and propagation

What happened in 2002: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 640, plus 453 carried in. Maintenance 442. Spent 96 on actions (build 38, buy 19, partner 38). 555 carried over.

  • PartnerFiscal Capacity & Public Finance19 credits for 0.69 levelshighest_marginal_returnahead of Advanced Education by 1 per cent
  • BuildAdvanced Education19 credits for 1.02 levelshighest_marginal_returnahead of Public Integrity & Anti-Corruption by 1 per cent
  • BuildPublic Integrity & Anti-Corruption19 credits for 1.03 levelshighest_marginal_returnahead of Culture, Language & Education Diplomacy by 0 per cent
  • PartnerCulture, Language & Education Diplomacy19 credits for 1.57 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
  • BuyResearch Talent & Knowledge Creation19 credits for 0.84 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 0 per cent
The groups that moved most in 2002, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.40+1.400.000.000.00
Technical & Vocational Skills+1.24+1.300.000.000.00
Digital & AI Competence+1.12+1.130.000.00−0.01
Research Talent & Knowledge Creation+0.83+0.840.000.00−0.01
Culture, Language & Education Diplomacy+0.79+0.790.000.000.00
Space Technologies+0.66+0.660.000.000.00