Round 2 · simulation 100 · stress-preview.e5-gbr-s02-greedy

Round 2028

Round 2 of 10 in simulation 100 of United Kingdom, greedy, 10 years: 5 actions, and the index +0.094 to 16.59.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
16.59 (+0.094)
In: 16.49
Rank by index
3
In: 3
Domains at Tier 1
3
In: 3
Credits carried
476
In: 217
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology16.1816.19+0.0123
Strategic Infrastructure16.0416.06+0.0152
National Security16.2816.280.0002
Human Capital16.4316.89+0.4571
Information & Influence17.1617.16+0.0052
Governance & Integrity16.4916.50+0.0141
Financial Strength17.3617.37+0.0072
Production & Innovation15.9316.26+0.3281
Trade & Investment16.5516.56+0.0113

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,127, plus 217 carried in. Maintenance 704. Spent 164 on actions (build 131, buy 33). 476 carried over.

  • BuildTechnical & Vocational Skills33 credits for 2.72 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 9 per cent
  • BuildLifelong Learning & Reskilling33 credits for 2.75 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
  • BuildDigital & AI Competence33 credits for 1.95 levelshighest_marginal_returnahead of Foundational Education by 7 per cent
  • BuildFoundational Education33 credits for 1.69 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 6 per cent
  • BuyTechnology Adoption & Diffusion33 credits for 2.21 levelshighest_marginal_returnahead of Advanced Education by 1 per cent

Earlier events still landing: +0.7 points this round.

The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+2.23+2.210.00+0.020.00
Lifelong Learning & Reskilling+1.13+1.120.00+0.010.00
Technical & Vocational Skills+1.13+1.100.00+0.020.00
Digital & AI Competence+0.83+0.820.00+0.010.00
Foundational Education+0.70+0.690.00+0.010.00
Advanced Education+0.29+0.280.00+0.010.00