Round 2029
Round 3 of 20 in simulation 3 of South Korea, evolution strategy, 20 years: 5 actions, AI labour shock, and the index −0.041 to 16.04.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 16.04 (−0.041)
- In: 16.08
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 1
- In: 2
- Credits carried
- 568
- In: 370
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 15.92 | −0.163 | 2 → 3 |
| Strategic Infrastructure | 16.32 | 16.24 | −0.072 | 2 |
| National Security | 14.41 | 14.41 | 0.000 | 3 |
| Human Capital | 17.11 | 17.40 | +0.283 | 1 |
| Information & Influence | 15.49 | 15.52 | +0.021 | 3 → 2 |
| Governance & Integrity | 15.88 | 15.80 | −0.074 | 4 → 5 |
| Financial Strength | 16.13 | 16.00 | −0.125 | 4 → 3 |
| Production & Innovation | 16.63 | 16.46 | −0.171 | 1 → 2 |
| Trade & Investment | 16.68 | 16.61 | −0.064 | 2 |
Decision, shocks and propagation
What happened in 2029: the credits, the evolution strategy (cma-es) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,017, plus 370 carried in. Maintenance 667. Spent 152 on actions (build 91, partner 61). 568 carried over.
- BuildTechnical & Vocational Skills30 credits for 2.31 levelscmaes
- BuildFoundational Education30 credits for 1.21 levelscmaes
- BuildLifelong Learning & Reskilling30 credits for 1.68 levelscmaes
- PartnerTrade Policy & Market Access30 credits for 1.97 levelscmaes
- PartnerAlliances & Security Cooperation30 credits for 2.43 levelscmaes
- Shock: AI labour shock S08. −27.5 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Critical Technology Tier 2 to 3; Information & Influence Tier 3 to 2; Governance & Integrity Tier 4 to 5; Financial Strength Tier 4 to 3; Production & Innovation Tier 1 to 2.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Lifelong Learning & Reskilling | +1.10 | +1.29 | 0.00 | −0.19 | 0.00 |
| Alliances & Security Cooperation | +1.06 | +1.22 | 0.00 | −0.15 | 0.00 |
| Technical & Vocational Skills | +0.90 | +0.99 | 0.00 | −0.10 | 0.00 |
| Trade Policy & Market Access | +0.81 | +0.98 | 0.00 | −0.18 | 0.00 |
| Digital & AI Competence | +0.49 | +0.68 | 0.00 | −0.19 | 0.00 |
| Digital & Services Trade | −0.36 | 0.00 | 0.00 | −0.36 | 0.00 |