Round 2028
Round 2 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.076 to 11.61.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 11.61 (+0.076)
- In: 11.53
- Rank by index
- 31
- In: 31
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 27
- In: 14
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.84 | 8.84 | 0.000 | 6 |
| Strategic Infrastructure | 13.57 | 13.57 | 0.000 | 3 |
| National Security | 9.32 | 9.32 | 0.000 | 5 |
| Human Capital | 12.00 | 12.27 | +0.276 | 6 |
| Information & Influence | 11.63 | 11.80 | +0.173 | 6 |
| Governance & Integrity | 11.98 | 11.98 | −0.001 | 9 |
| Financial Strength | 12.86 | 12.85 | −0.011 | 10 |
| Production & Innovation | 11.69 | 11.95 | +0.260 | 8 → 6 |
| Trade & Investment | 11.91 | 11.90 | −0.010 | 8 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 378, plus 14 carried in. Maintenance 268. Spent 97 on actions (build 58, buy 19, partner 19). 27 carried over.
- BuildDigital & AI Competence19 credits for 1.78 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills19 credits for 1.81 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.94 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 11 per cent
- PartnerAlliances & Security Cooperation19 credits for 2.12 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion19 credits for 1.84 levelshighest_marginal_returnahead of Foundational Education by 1 per cent
Tiers. Production & Innovation Tier 8 to 6.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +1.84 | +1.84 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +1.06 | +1.06 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +0.79 | +0.79 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.73 | +0.73 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.72 | +0.72 | 0.00 | 0.00 | 0.00 |
| Foundational Education | +0.25 | +0.25 | 0.00 | 0.00 | 0.00 |