Round 3 · simulation 10 · cycle-001.e3-bra-greedy-marginal

Round 2029

Round 3 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.073 to 11.68.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
11.68 (+0.073)
In: 11.61
Rank by index
30
In: 31
Domains at Tier 1
0
In: 0
Credits carried
39
In: 25
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.848.84−0.0056
Strategic Infrastructure13.5713.56−0.0123
National Security9.329.32−0.0035
Human Capital12.2712.80+0.5296 → 4
Information & Influence11.8011.98+0.1716
Governance & Integrity11.9811.98−0.0019
Financial Strength12.8512.85−0.00310
Production & Innovation11.9511.94−0.0106
Trade & Investment11.9011.89−0.0098

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 378, plus 25 carried in. Maintenance 270. Spent 95 on actions (build 76, buy 19). 39 carried over.

  • BuildDigital & AI Competence19 credits for 1.67 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
  • BuildTechnical & Vocational Skills19 credits for 1.70 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 1 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.85 levelshighest_marginal_returnahead of Foundational Education by 10 per cent
  • BuildFoundational Education19 credits for 1.18 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
  • BuyResearch Talent & Knowledge Creation19 credits for 1.01 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 1 per cent

Tiers. Human Capital Tier 6 to 4.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.16+1.160.000.000.00
Technical & Vocational Skills+1.07+1.070.000.000.00
Alliances & Security Cooperation+1.05+1.060.000.00−0.01
Digital & AI Competence+1.05+1.050.000.000.00
Research Talent & Knowledge Creation+1.01+1.010.000.000.00
Foundational Education+0.48+0.480.000.000.00