Round 2 · simulation 99 · cycle-001.e3-bra-greedy-marginal

Round 2028

Round 2 of 20 in simulation 99 of Brazil, greedy, 20 years: 5 actions, and the index +0.096 to 11.86.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
11.86 (+0.096)
In: 11.76
Rank by index
30
In: 30
Domains at Tier 1
0
In: 0
Credits carried
39
In: 14
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.989.00+0.0266
Strategic Infrastructure13.8713.93+0.0603
National Security9.429.420.0005
Human Capital12.2112.57+0.3596
Information & Influence11.8912.09+0.1995
Governance & Integrity12.1812.24+0.0639
Financial Strength13.1513.18+0.0289
Production & Innovation11.9311.98+0.0516
Trade & Investment12.2612.34+0.0817

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 399, plus 14 carried in. Maintenance 278. Spent 97 on actions (build 77, partner 19). 39 carried over.

  • BuildDigital & AI Competence19 credits for 1.77 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
  • BuildTechnical & Vocational Skills19 credits for 1.79 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.93 levelshighest_marginal_returnahead of Foundational Education by 12 per cent
  • BuildFoundational Education19 credits for 1.22 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
  • PartnerAlliances & Security Cooperation19 credits for 2.08 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent

Earlier events still landing: +3.1 points this round.

The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Alliances & Security Cooperation+1.07+1.040.00+0.030.00
Lifelong Learning & Reskilling+0.83+0.790.00+0.050.00
Technical & Vocational Skills+0.83+0.730.00+0.100.00
Digital & AI Competence+0.77+0.720.00+0.050.00
Foundational Education+0.54+0.490.00+0.050.00
Investment Attraction & Projection+0.100.000.00+0.100.00