Round 2029
Round 3 of 20 in simulation 99 of Brazil, greedy, 20 years: 5 actions, and the index +0.143 to 12.00.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 12.00 (+0.144)
- In: 11.86
- Rank by index
- 29
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 58
- In: 37
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 9.00 | 9.03 | +0.026 | 6 |
| Strategic Infrastructure | 13.93 | 13.99 | +0.063 | 3 |
| National Security | 9.42 | 9.42 | 0.000 | 5 |
| Human Capital | 12.57 | 13.08 | +0.506 | 6 → 4 |
| Information & Influence | 12.09 | 12.29 | +0.200 | 5 |
| Governance & Integrity | 12.24 | 12.30 | +0.064 | 9 |
| Financial Strength | 13.18 | 13.21 | +0.028 | 9 |
| Production & Innovation | 11.98 | 12.30 | +0.320 | 6 |
| Trade & Investment | 12.34 | 12.42 | +0.083 | 7 |
Decision, shocks and propagation
What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 401, plus 37 carried in. Maintenance 280. Spent 100 on actions (build 80, buy 20). 58 carried over.
- BuildDigital & AI Competence20 credits for 1.75 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills20 credits for 1.77 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
- BuildLifelong Learning & Reskilling20 credits for 1.89 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 7 per cent
- BuyTechnology Adoption & Diffusion20 credits for 1.86 levelshighest_marginal_returnahead of Foundational Education by 3 per cent
- BuildFoundational Education20 credits for 1.21 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
Earlier events still landing: +3.1 points this round.
Tiers. Human Capital Tier 6 to 4.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +1.92 | +1.86 | 0.00 | +0.05 | 0.00 |
| Lifelong Learning & Reskilling | +1.21 | +1.16 | 0.00 | +0.05 | 0.00 |
| Technical & Vocational Skills | +1.18 | +1.08 | 0.00 | +0.10 | 0.00 |
| Digital & AI Competence | +1.12 | +1.07 | 0.00 | +0.05 | 0.00 |
| Alliances & Security Cooperation | +1.07 | +1.04 | 0.00 | +0.03 | 0.00 |
| Foundational Education | +0.79 | +0.73 | 0.00 | +0.05 | 0.00 |