Round 4 · simulation 99 · cycle-001.e3-bra-greedy-marginal

Round 2030

Round 4 of 20 in simulation 99 of Brazil, greedy, 20 years: 5 actions, and the index +0.100 to 12.10.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2030 (the end of 2029) and as it left it.

Capability index
12.10 (+0.100)
In: 12.00
Rank by index
28
In: 29
Domains at Tier 1
0
In: 0
Credits carried
61
In: 55
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology9.039.23+0.2016
Strategic Infrastructure13.9913.99+0.0043
National Security9.429.42+0.0035
Human Capital13.0813.76+0.6804 → 3
Information & Influence12.2912.29+0.0025
Governance & Integrity12.3012.30+0.0019
Financial Strength13.2113.21+0.0049
Production & Innovation12.3012.31+0.0046
Trade & Investment12.4212.43+0.0057

Decision, shocks and propagation

What happened in 2030: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 390, plus 55 carried in. Maintenance 284. Spent 100 on actions (build 60, buy 40). 61 carried over.

  • BuildDigital & AI Competence20 credits for 1.64 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
  • BuildTechnical & Vocational Skills20 credits for 1.67 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
  • BuildLifelong Learning & Reskilling20 credits for 1.79 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 5 per cent
  • BuyResearch Talent & Knowledge Creation20 credits for 1.05 levelshighest_marginal_returnahead of Artificial Intelligence by 0 per cent
  • BuyArtificial Intelligence20 credits for 1.99 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 1 per cent

Tiers. Human Capital Tier 4 to 3.

The groups that moved most in 2030, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Artificial Intelligence+2.00+1.990.000.00+0.01
Lifelong Learning & Reskilling+1.52+1.520.000.000.00
Technical & Vocational Skills+1.41+1.410.000.000.00
Digital & AI Competence+1.40+1.400.000.000.00
Research Talent & Knowledge Creation+1.05+1.050.000.000.00
Foundational Education+0.74+0.730.000.000.00