Round 2028
Round 2 of 20 in simulation 18 of United Kingdom, greedy, 20 years: 5 actions, Middle East settlement, and the index +0.124 to 16.62.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 16.62 (+0.124)
- In: 16.49
- Rank by index
- 3
- In: 3
- Domains at Tier 1
- 3
- In: 3
- Credits carried
- 201
- In: 98
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.16 | 16.17 | +0.006 | 3 |
| Strategic Infrastructure | 16.03 | 16.11 | +0.082 | 2 |
| National Security | 16.28 | 16.35 | +0.069 | 2 |
| Human Capital | 16.52 | 17.20 | +0.689 | 1 |
| Information & Influence | 17.15 | 17.23 | +0.084 | 2 |
| Governance & Integrity | 16.48 | 16.56 | +0.087 | 1 |
| Financial Strength | 17.36 | 17.39 | +0.031 | 2 |
| Production & Innovation | 15.92 | 15.95 | +0.032 | 1 |
| Trade & Investment | 16.54 | 16.57 | +0.031 | 3 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 951, plus 98 carried in. Maintenance 611. Spent 238 on actions (build 238). 201 carried over.
- BuildTechnical & Vocational Skills48 credits for 3.74 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 9 per cent
- BuildLifelong Learning & Reskilling48 credits for 3.80 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
- BuildDigital & AI Competence48 credits for 2.66 levelshighest_marginal_returnahead of Foundational Education by 7 per cent
- BuildFoundational Education48 credits for 2.32 levelshighest_marginal_returnahead of Advanced Education by 7 per cent
- BuildAdvanced Education48 credits for 1.75 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 3 per cent
- Upside event: Middle East settlement S14. +11.1 points across the groups it bears on, after exposure and readiness, spread over its duration.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Lifelong Learning & Reskilling | +1.59 | +1.55 | 0.00 | +0.03 | 0.00 |
| Technical & Vocational Skills | +1.56 | +1.53 | 0.00 | +0.03 | 0.00 |
| Digital & AI Competence | +1.17 | +1.14 | 0.00 | +0.03 | 0.00 |
| Foundational Education | +0.98 | +0.95 | 0.00 | +0.03 | 0.00 |
| Advanced Education | +0.77 | +0.74 | 0.00 | +0.03 | 0.00 |
| Intelligence & Assessment | +0.13 | 0.00 | 0.00 | +0.13 | 0.00 |