Round 6 · simulation 76 · cycle-001.e3-ken-greedy-marginal-30y

Round 2032

Round 6 of 30 in simulation 76 of Kenya, greedy, 30 years: 5 actions, and the index +0.060 to 7.42.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
7.42 (+0.060)
In: 7.36
Rank by index
76
In: 76
Domains at Tier 1
0
In: 0
Credits carried
3
In: 3
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.023.12+0.09912 → 10
Strategic Infrastructure7.887.88+0.0017
National Security4.604.60+0.0039
Human Capital8.558.78+0.22910 → 9
Information & Influence8.668.67+0.0067
Governance & Integrity8.898.890.00014
Financial Strength8.578.57+0.00217
Production & Innovation7.767.81+0.05314
Trade & Investment8.328.47+0.15112

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 143, plus 3 carried in. Maintenance 112. Spent 32 on actions (build 7, buy 10, partner 14). 3 carried over.

  • BuildTechnical & Vocational Skills7 credits for 0.76 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 7 per cent
  • BuyConnectivity, Cyber & Trust Technologies7 credits for 0.99 levelshighest_marginal_returnahead of Export Capability & Sophistication by 0 per cent
  • PartnerExport Capability & Sophistication7 credits for 0.82 levelshighest_marginal_returnahead of Trade Policy & Market Access by 2 per cent
  • PartnerTrade Policy & Market Access7 credits for 0.94 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
  • BuyTechnology Adoption & Diffusion3 credits for 0.34 levelshighest_marginal_returnahead of Economic Output & Productivity by 0 per cent

Tiers. Critical Technology Tier 12 to 10; Human Capital Tier 10 to 9.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.99+0.990.000.000.00
Technical & Vocational Skills+0.83+0.830.000.000.00
Lifelong Learning & Reskilling+0.66+0.660.000.000.00
Export Capability & Sophistication+0.58+0.580.000.000.00
Digital & AI Competence+0.58+0.580.000.000.00
Trade Policy & Market Access+0.47+0.470.000.000.00