Round 1 · simulation 21 · cycle-001.e3-ken-greedy-marginal

Round 2027

Round 1 of 20 in simulation 21 of Kenya, greedy, 20 years: 5 actions, Chronic disease advance, and the index +0.044 to 7.22.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2027 (the end of 2026) and as it left it.

Capability index
7.22 (+0.044)
In: 7.18
Rank by index
78
In: 79
Domains at Tier 1
0
In: 0
Credits carried
2
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.903.02+0.12012
Strategic Infrastructure7.887.89+0.0087
National Security4.604.600.0009
Human Capital7.687.74+0.06012
Information & Influence8.218.37+0.1589 → 8
Governance & Integrity8.898.91+0.01614
Financial Strength8.578.58+0.01517
Production & Innovation7.577.58+0.00714
Trade & Investment8.308.30+0.00612

Decision, shocks and propagation

What happened in 2027: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 143. Maintenance 110. Spent 32 on actions (build 17, buy 14). 2 carried over.

  • BuildTechnical & Vocational Skills7 credits for 0.89 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 11 per cent
  • BuyConnectivity, Cyber & Trust Technologies7 credits for 1.06 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 0 per cent
  • BuyDevelopment Cooperation & Global Assistance7 credits for 0.91 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 0 per cent
  • BuildLifelong Learning & Reskilling7 credits for 0.86 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
  • BuildDigital & AI Competence3 credits for 0.31 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent
  • Upside event: Chronic disease advance S19. +3.6 points across the groups it bears on, after exposure and readiness, spread over its duration.

Tiers. Information & Influence Tier 9 to 8.

The groups that moved most in 2027, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.07+1.060.00+0.010.00
Development Cooperation & Global Assistance+0.92+0.910.00+0.010.00
Technical & Vocational Skills+0.19+0.180.00+0.010.00
Lifelong Learning & Reskilling+0.18+0.170.00+0.010.00
Digital & AI Competence+0.07+0.060.00+0.010.00
Health System Capability+0.030.000.00+0.030.00