Round 2027
Round 1 of 10 in simulation 10 of South Korea, greedy, 10 years: 5 actions, Breadbasket failure, and the index −0.134 to 15.87.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2027 (the end of 2026) and as it left it.
- Capability index
- 15.87 (−0.134)
- In: 16.00
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 87
- In: 0
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 15.96 | −0.119 | 2 → 3 |
| Strategic Infrastructure | 16.32 | 16.04 | −0.272 | 2 |
| National Security | 14.41 | 14.29 | −0.119 | 3 |
| Human Capital | 16.49 | 16.73 | +0.244 | 1 |
| Information & Influence | 15.49 | 15.51 | +0.016 | 3 → 2 |
| Governance & Integrity | 15.84 | 15.70 | −0.141 | 4 → 5 |
| Financial Strength | 16.07 | 15.78 | −0.300 | 5 |
| Production & Innovation | 16.63 | 16.41 | −0.218 | 1 |
| Trade & Investment | 16.68 | 16.38 | −0.299 | 2 |
Decision, shocks and propagation
What happened in 2027: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 888. Maintenance 580. Spent 222 on actions (build 133, buy 44, partner 44). 87 carried over.
- BuildTechnical & Vocational Skills44 credits for 3.75 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 16 per cent
- BuildLifelong Learning & Reskilling44 credits for 3.47 levelshighest_marginal_returnahead of Digital & AI Competence by 5 per cent
- BuildDigital & AI Competence44 credits for 2.62 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 5 per cent
- BuyResearch Talent & Knowledge Creation44 credits for 1.83 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 3 per cent
- PartnerAlliances & Security Cooperation44 credits for 3.40 levelshighest_marginal_returnahead of Advanced Education by 4 per cent
- Shock: Breadbasket failure S06. −14.8 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Critical Technology Tier 2 to 3; Information & Influence Tier 3 to 2; Governance & Integrity Tier 4 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Research Talent & Knowledge Creation | +1.68 | +1.83 | 0.00 | −0.15 | 0.00 |
| Alliances & Security Cooperation | +1.47 | +1.70 | 0.00 | −0.23 | 0.00 |
| Technical & Vocational Skills | +0.60 | +0.75 | 0.00 | −0.15 | 0.00 |
| Lifelong Learning & Reskilling | +0.55 | +0.69 | 0.00 | −0.15 | 0.00 |
| Trade Facilitation & Logistics | −0.52 | 0.00 | 0.00 | −0.52 | 0.00 |
| Diplomatic Statecraft & Global Networks | −0.46 | 0.00 | 0.00 | −0.46 | 0.00 |