Round 2028
Round 2 of 10 in simulation 10 of South Korea, greedy, 10 years: 5 actions, and the index +0.103 to 15.97.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 15.97 (+0.103)
- In: 15.87
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 3
- In: 2
- Credits carried
- 167
- In: 82
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 15.96 | 15.96 | 0.000 | 3 |
| Strategic Infrastructure | 16.04 | 16.04 | 0.000 | 2 |
| National Security | 14.29 | 14.29 | 0.000 | 3 |
| Human Capital | 16.73 | 17.20 | +0.462 | 1 |
| Information & Influence | 15.51 | 15.79 | +0.279 | 2 → 1 |
| Governance & Integrity | 15.70 | 15.70 | −0.001 | 5 |
| Financial Strength | 15.78 | 15.76 | −0.012 | 5 |
| Production & Innovation | 16.41 | 16.41 | −0.003 | 1 |
| Trade & Investment | 16.38 | 16.58 | +0.203 | 2 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 872, plus 82 carried in. Maintenance 565. Spent 222 on actions (build 178, partner 44). 167 carried over.
- BuildTechnical & Vocational Skills44 credits for 3.50 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 16 per cent
- BuildLifelong Learning & Reskilling44 credits for 3.17 levelshighest_marginal_returnahead of Digital & AI Competence by 7 per cent
- BuildDigital & AI Competence44 credits for 2.33 levelshighest_marginal_returnahead of Trade Policy & Market Access by 3 per cent
- PartnerTrade Policy & Market Access44 credits for 3.01 levelshighest_marginal_returnahead of Advanced Education by 1 per cent
- BuildAdvanced Education44 credits for 1.94 levelshighest_marginal_returnahead of Diplomatic Statecraft & Global Networks by 7 per cent
Tiers. Information & Influence Tier 2 to 1.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Alliances & Security Cooperation | +1.70 | +1.70 | 0.00 | 0.00 | 0.00 |
| Trade Policy & Market Access | +1.50 | +1.50 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +1.45 | +1.45 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +1.33 | +1.33 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +0.99 | +0.99 | 0.00 | 0.00 | 0.00 |
| Advanced Education | +0.39 | +0.39 | 0.00 | 0.00 | 0.00 |