Round 29 · simulation 28 · cycle-002.e4-idn

Round 2025

Round 29 of 30 in simulation 28 of Indonesia, scripted, 30 years from 1996: 4 actions, and the index −0.005 to 6.26.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2025 (the end of 2024) and as it left it.

Capability index
6.26 (−0.006)
In: 6.27
Rank by index
93
In: 93
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.812.81+0.00410
Strategic Infrastructure7.937.91−0.0265
National Security5.835.82−0.0108
Human Capital8.278.27−0.00210
Information & Influence6.086.07−0.00611
Governance & Integrity7.237.22−0.00616
Financial Strength7.047.03−0.00319
Production & Innovation5.495.50+0.01018
Trade & Investment5.735.72−0.00715

Decision, shocks and propagation

What happened in 2025: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 108. Maintenance 100. Spent 8 on actions (build 8). 0 carried over. 1 action could not be paid for.

  • BuildConnectivity, Cyber & Trust Technologies2 credits for 0.20 levelsscripted_history
  • BuildTechnology Adoption & Diffusion2 credits for 0.17 levelsscripted_history
  • BuildBusiness Dynamism & Entrepreneurship2 credits for 0.14 levelsscripted_history
  • BuildDigital & AI Competence1 credits for 0.12 levelsscripted_history
The groups that moved most in 2025, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Maritime Power+0.14+0.160.000.00−0.01
Force Generation & Mobilisation−0.070.000.000.00−0.07
Connectivity, Cyber & Trust Technologies+0.06+0.070.000.000.00
Social Infrastructure−0.060.000.000.00−0.06
Technology Adoption & Diffusion+0.05+0.060.000.00−0.01
Cyber & Electromagnetic Operations−0.050.000.000.00−0.05