Round 30 · simulation 28 · cycle-002.e4-idn

Round 2026

Round 30 of 30 in simulation 28 of Indonesia, scripted, 30 years from 1996: 4 actions, and the index +0.002 to 6.26.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2026 (the end of 2025) and as it left it.

Capability index
6.26 (+0.003)
In: 6.26
Rank by index
93
In: 93
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.812.83+0.01110
Strategic Infrastructure7.917.910.0005
National Security5.825.83+0.0068
Human Capital8.278.27−0.00210
Information & Influence6.076.07−0.00611
Governance & Integrity7.227.22−0.00616
Financial Strength7.037.03−0.00219
Production & Innovation5.505.52+0.02618
Trade & Investment5.725.72−0.00515

Decision, shocks and propagation

What happened in 2026: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 108. Maintenance 100. Spent 8 on actions (build 8). 0 carried over. 1 action could not be paid for.

  • BuildConnectivity, Cyber & Trust Technologies2 credits for 0.19 levelsscripted_history
  • BuildTechnology Adoption & Diffusion2 credits for 0.17 levelsscripted_history
  • BuildBusiness Dynamism & Entrepreneurship2 credits for 0.14 levelsscripted_history
  • BuildDigital & AI Competence1 credits for 0.14 levelsscripted_history
The groups that moved most in 2026, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.13+0.130.000.000.00
Technology Adoption & Diffusion+0.11+0.110.000.000.00
Maritime Power+0.10+0.100.000.00−0.01
Business Dynamism & Entrepreneurship+0.09+0.090.000.00−0.01
Digital & AI Competence+0.06+0.050.000.00+0.01
Resource Infrastructure+0.04+0.040.000.000.00