Round 28 · simulation 23 · cycle-003.e4-idn

Round 2024

Round 28 of 30 in simulation 23 of Indonesia, scripted, 30 years from 1996: 4 actions, and the index +0.017 to 7.27.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2024 (the end of 2023) and as it left it.

Capability index
7.27 (+0.017)
In: 7.25
Rank by index
76
In: 77
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology3.933.95+0.0259
Strategic Infrastructure9.019.02+0.0165
National Security6.266.28+0.0158
Human Capital10.0010.01+0.0133
Information & Influence6.756.75−0.00111
Governance & Integrity8.308.30−0.00113
Financial Strength7.947.94−0.00317
Production & Innovation6.296.29+0.00417
Trade & Investment6.786.86+0.08514 → 13

Decision, shocks and propagation

What happened in 2024: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 166. Maintenance 137. Spent 29 on actions (build 29). 0 carried over. 5 actions could not be paid for.

  • BuildMaritime Power8 credits for 0.30 levelsscripted_history
  • BuildResource Infrastructure8 credits for 0.31 levelsscripted_history
  • BuildGlobal Value Chain Position8 credits for 0.56 levelsscripted_history
  • BuildEnergy Technologies4 credits for 0.20 levelsscripted_history

Tiers. Trade & Investment Tier 14 to 13.

The groups that moved most in 2024, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Global Value Chain Position+0.57+0.570.000.000.00
Maritime Power+0.30+0.310.000.00−0.01
Resource Infrastructure+0.29+0.310.000.00−0.02
Energy Technologies+0.25+0.250.000.00+0.01
Force Generation & Mobilisation−0.040.000.000.00−0.04
Digital & AI Competence+0.040.000.000.00+0.04