Round 4 · simulation 29 · cycle-003.e4-jpn

Round 2000

Round 4 of 30 in simulation 29 of Japan, scripted, 30 years from 1996: 10 actions, and the index +0.078 to 16.82.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2000 (the end of 1999) and as it left it.

Capability index
16.82 (+0.077)
In: 16.74
Rank by index
2
In: 2
Domains at Tier 1
7
In: 7
Credits carried
283
In: 527
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology18.5218.65+0.1282
Strategic Infrastructure17.0517.16+0.1121
National Security11.2411.25+0.0094
Human Capital17.4217.60+0.1771
Information & Influence16.0316.03−0.0011
Governance & Integrity16.7416.79+0.0501
Financial Strength19.3119.41+0.0971
Production & Innovation17.3717.50+0.1291
Trade & Investment16.9916.98−0.0031

Decision, shocks and propagation

What happened in 2000: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 2,041, plus 527 carried in. Maintenance 1,315. Spent 971 on actions (build 971). 283 carried over.

  • BuildFinancial Regulation & Integrity97 credits for 0.84 levelsscripted_history
  • BuildFinancial Stability & Crisis Management97 credits for 0.93 levelsscripted_history
  • BuildFinancial System Depth & Access97 credits for 0.79 levelsscripted_history
  • BuildFiscal Capacity & Public Finance97 credits for 0.69 levelsscripted_history
  • BuildGovernment Effectiveness & Public Administration97 credits for 0.81 levelsscripted_history
  • BuildConnectivity, Cyber & Trust Technologies97 credits for 3.75 levelsscripted_history
  • BuildCommunications & Digital Infrastructure97 credits for 2.79 levelsscripted_history
  • BuildDigital & AI Competence97 credits for 6.05 levelsscripted_history
  • BuildTechnology Adoption & Diffusion97 credits for 2.34 levelsscripted_history
  • BuildResearch Talent & Knowledge Creation97 credits for 1.92 levelsscripted_history
The groups that moved most in 2000, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.25+1.250.000.000.00
Digital & AI Competence+1.21+1.210.000.000.00
Technology Adoption & Diffusion+0.78+0.780.000.000.00
Communications & Digital Infrastructure+0.69+0.700.000.00−0.01
Fiscal Capacity & Public Finance+0.44+1.930.000.000.00
Research Talent & Knowledge Creation+0.38+0.380.000.000.00